/**/ o(int, MUTATOR_ARGV_0_int) \
/**/
MUTATOR_HOOKABLE(GetPlayerLimit, EV_GetPlayerLimit);
+
+/** include special item codes for a death to the game log */
+#define EV_LogDeath_AppendItemCodes(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** item codes */ i(string, MUTATOR_ARGV_1_string) \
+ /**/ o(string, MUTATOR_ARGV_1_string) \
+ /**/
+MUTATOR_HOOKABLE(LogDeath_AppendItemCodes, EV_LogDeath_AppendItemCodes);