MUTATOR_HOOKABLE(ChatMessageTo, EV_ChatMessageTo);
/**
- * return true to restart the match instead of restarting the server, for modes that don't support readyrestart.
+ * return true to restart the server instead of restarting the match, for modes that don't support readyrestart.
* NOTE: ReadyRestart support is mandatory in campaign
*/
MUTATOR_HOOKABLE(ReadyRestart_Deny, EV_NO_ARGS);