/**/
MUTATOR_HOOKABLE(PlayerPhysics_UpdateStats, EV_PlayerPhysics_UpdateStats);
+/** called after physics stats are set on a player, allows post-initialization modifications */
+#define EV_PlayerPhysics_PostUpdateStats(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \
+ /**/
+MUTATOR_HOOKABLE(PlayerPhysics_PostUpdateStats, EV_PlayerPhysics_PostUpdateStats);
+
/** return true to use your own aim target (or none at all) */
#define EV_HavocBot_Aim(i, o) \
/** bot */ i(entity, MUTATOR_ARGV_0_entity) \