string format_message;
MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage);
-/** returns 1 if throwing the current weapon shall not be allowed */
+/** returns true if throwing the current weapon shall not be allowed */
MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_NO_ARGS);
+/** returns true if dropping the current weapon shall not be allowed at any time including death */
+MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_NO_ARGS);
+
/** allows changing attack rate */
#define EV_WeaponRateFactor(i, o) \
/**/ i(float, weapon_rate) \
MUT_SPECCMD_RETURN, // return this flag to make the function return (don't spectate)
MUT_SPECCMD_FORCE // return this flag to force the player to spectate, even if they're not a player
};
+
+#define EV_CheckRules_World(i, o) \
+ /* status */ i(float, ret_float) \
+ /* status */ o(float, ret_float) \
+ /* time limit */ i(float, checkrules_timelimit) \
+ /* frag limit */ i(int, checkrules_fraglimit) \
+ /**/
+float checkrules_timelimit;
+int checkrules_fraglimit;
+MUTATOR_HOOKABLE(CheckRules_World, EV_CheckRules_World);
+
+#define EV_WantWeapon(i, o) \
+ /**/ i(entity, want_weaponinfo) \
+ /**/ i(float, ret_float) \
+ /**/ o(float, ret_float) \
+ /**/ i(bool, want_allguns) \
+ /**/ o(bool, want_allguns) \
+ /**/ i(bool, want_mutatorblocked) \
+ /**/ o(bool, want_mutatorblocked) \
+ /**/
+entity want_weaponinfo;
+bool want_allguns;
+bool want_mutatorblocked;
+MUTATOR_HOOKABLE(WantWeapon, EV_WantWeapon);
+
+#define EV_AddPlayerScore(i, o) \
+ /**/ i(int, score_field) \
+ /**/ i(float, ret_float) \
+ /**/ o(float, ret_float) \
+ /**/
+int score_field;
+MUTATOR_HOOKABLE(AddPlayerScore, EV_AddPlayerScore);
+
+#define EV_GetPlayerStatus(i, o) \
+ /**/ i(entity, set_player) \
+ /**/ i(string, ret_string) \
+ /**/ o(string, ret_string) \
+ /**/
+entity set_player;
+MUTATOR_HOOKABLE(GetPlayerStatus, EV_GetPlayerStatus);
+
+#define EV_SetWeaponArena(i, o) \
+ /**/ i(string, ret_string) \
+ /**/ o(string, ret_string) \
+ /**/
+MUTATOR_HOOKABLE(SetWeaponArena, EV_SetWeaponArena);
+
+#define EV_DropSpecialItems(i, o) \
+ /**/ i(entity, frag_target) \
+ /**/
+MUTATOR_HOOKABLE(DropSpecialItems, EV_DropSpecialItems);
+
+/**
+ * called when an admin tries to kill all monsters
+ * return 1 to prevent spawning
+ */
+MUTATOR_HOOKABLE(AllowMobButcher, EV_NO_ARGS);
+
+MUTATOR_HOOKABLE(ReadLevelCvars, EV_NO_ARGS);
+
+#define EV_SendWaypoint(i, o) \
+ /**/ i(entity, __self) \
+ /**/ i(entity, wp_sendto) \
+ /**/ i(int, wp_sendflags) \
+ /**/ o(int, wp_sendflags) \
+ /**/ i(int, wp_flag) \
+ /**/ o(int, wp_flag) \
+ /**/
+entity wp_sendto;
+int wp_sendflags;
+int wp_flag;
+MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint);
+
+#define EV_TurretValidateTarget(i, o) \
+ /**/ i(entity, turret_this) \
+ /**/ i(entity, turret_target) \
+ /**/ i(int, turret_vflags) \
+ /**/
+entity turret_this;
+entity turret_target;
+int turret_vflags;
+MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget);
+
+#define EV_TurretThink(i, o) \
+ /**/ i(entity, __self) \
+ /**/
+MUTATOR_HOOKABLE(TurretThink, EV_TurretThink);
#endif