/** called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill */
#define EV_GiveFragsForKill(i, o) \
+ /**/ i(entity, __self) \
/** same as self */ i(entity, frag_attacker) \
/**/ i(entity, frag_target) \
/**/ i(float, frag_score) \