-#ifndef SERVER_MUTATORS_EVENTS_H
-#define SERVER_MUTATORS_EVENTS_H
+#pragma once
-#include "../../common/mutators/base.qh"
+#include <common/mutators/base.qh>
// register all possible hooks here
string weapon_sound_output;
MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound);
-/** called when a weapon model is about to be set, allows custom paths etc. */
-#define EV_WeaponModel(i, o) \
- /**/ i(string, weapon_model) \
- /**/ i(string, weapon_model_output) \
- /**/ o(string, weapon_model_output) \
- /**/
-string weapon_model;
-string weapon_model_output;
-MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel);
-
/** called when an item model is about to be set, allows custom paths etc. */
#define EV_ItemModel(i, o) \
/**/ i(string, item_model) \
string item_model_output;
MUTATOR_HOOKABLE(ItemModel, EV_ItemModel);
-/** called when a player presses the jump key */
-#define EV_PlayerJump(i, o) \
- /**/ i(float, player_multijump) \
- /**/ i(float, player_jumpheight) \
- /**/ o(float, player_multijump) \
- /**/ o(float, player_jumpheight) \
- /**/
-float player_multijump;
-float player_jumpheight;
-MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
-
/** called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill */
#define EV_GiveFragsForKill(i, o) \
/**/ i(entity, __self) \
string format_message;
MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage);
-/** returns 1 if throwing the current weapon shall not be allowed */
+/** returns true if throwing the current weapon shall not be allowed */
MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_NO_ARGS);
+/** returns true if dropping the current weapon shall not be allowed at any time including death */
+MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_NO_ARGS);
+
+/** */
+MUTATOR_HOOKABLE(SetDefaultAlpha, EV_NO_ARGS);
+
/** allows changing attack rate */
#define EV_WeaponRateFactor(i, o) \
/**/ i(float, weapon_rate) \
* checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields)
* return error to request removal
*/
-MUTATOR_HOOKABLE(FilterItem, EV_NO_ARGS);
+#define EV_FilterItem(i, o) \
+ /** the current item */ i(entity, __self) \
+ /**/
+MUTATOR_HOOKABLE(FilterItem, EV_FilterItem);
/** return error to request removal */
#define EV_TurretSpawn(i, o) \
/** TODO change this into a general PlayerPostThink hook? */
MUTATOR_HOOKABLE(GetPressedKeys, EV_NO_ARGS);
-/**
- * called before any player physics, may adjust variables for movement,
- * is run AFTER bot code and idle checking
- */
-MUTATOR_HOOKABLE(PlayerPhysics, EV_NO_ARGS);
-
/** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */
#define EV_GetCvars(i, o) \
/**/ i(float, get_cvars_f) \
MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile);
/** called when a monster spawns */
-MUTATOR_HOOKABLE(MonsterSpawn, EV_NO_ARGS);
+#define EV_MonsterSpawn(i, o) \
+ /**/ i(entity, __self) \
+ /**/
+MUTATOR_HOOKABLE(MonsterSpawn, EV_MonsterSpawn);
/** called when a monster dies */
#define EV_MonsterDies(i, o) \
+ /**/ i(entity, frag_target) \
/**/ i(entity, frag_attacker) \
/**/
MUTATOR_HOOKABLE(MonsterDies, EV_MonsterDies);
* returning true makes the monster stop
*/
#define EV_MonsterMove(i, o) \
+ /**/ i(entity, __self) \
/**/ i(float, monster_speed_run) \
/**/ o(float, monster_speed_run) \
/**/ i(float, monster_speed_walk) \
MUTATOR_HOOKABLE(MonsterFindTarget, EV_NO_ARGS);
/** called to change a random monster to a miniboss */
-MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_NO_ARGS);
+#define EV_MonsterCheckBossFlag(i, o) \
+ /**/ i(entity, __self) \
+ /**/
+MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_MonsterCheckBossFlag);
/**
* called when a player tries to spawn a monster
* Called when a player is damaged
*/
#define EV_PlayerDamaged(i, o) \
- /** attacker */ i(entity, mutator_argv_entity_0) \
- /** target */ i(entity, mutator_argv_entity_1) \
- /** health */ i(int, mutator_argv_int_0) \
- /** armor */ i(int, mutator_argv_int_1) \
- /** location */ i(vector, mutator_argv_vector_0) \
+ /** attacker */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** target */ i(entity, MUTATOR_ARGV_1_entity) \
+ /** health */ i(int, MUTATOR_ARGV_0_int) \
+ /** armor */ i(int, MUTATOR_ARGV_1_int) \
+ /** location */ i(vector, MUTATOR_ARGV_0_vector) \
+ /** deathtype */ i(int, MUTATOR_ARGV_2_int) \
/**/
MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
+/**
+ * Called by W_DecreaseAmmo
+ */
+#define EV_W_DecreaseAmmo(i, o) \
+ /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);
+
+/**
+ * Called by W_Reload
+ */
+#define EV_W_Reload(i, o) \
+ /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(W_Reload, EV_W_Reload);
+
/** called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items. */
#define EV_PlayerPowerups(i, o) \
/**/ i(entity, __self) \
/** called when a bot checks a target to attack */
#define EV_BotShouldAttack(i, o) \
+ /**/ i(entity, __self) \
/**/ i(entity, checkentity) \
/**/
entity checkentity;
/**/
MUTATOR_HOOKABLE(BuffTouch, EV_BuffTouch);
+MUTATOR_HOOKABLE(SetNewParms, EV_NO_ARGS);
+
+MUTATOR_HOOKABLE(SetChangeParms, EV_NO_ARGS);
+
+MUTATOR_HOOKABLE(DecodeLevelParms, EV_NO_ARGS);
+
#define EV_GetRecords(i, o) \
/**/ i(int, record_page) \
/**/ i(string, ret_string) \
#define EV_SpectateSet(i, o) \
/**/ i(entity, __self) \
/**/ i(entity, spec_player) \
+ /**/ o(entity, spec_player) \
/**/
entity spec_player;
MUTATOR_HOOKABLE(SpectateSet, EV_SpectateSet);
#define EV_SpectateNext(i, o) \
/**/ i(entity, __self) \
/**/ i(entity, spec_player) \
+ /**/ o(entity, spec_player) \
/**/
MUTATOR_HOOKABLE(SpectateNext, EV_SpectateNext);
#define EV_SpectatePrev(i, o) \
/**/ i(entity, __self) \
/**/ i(entity, spec_player) \
+ /**/ o(entity, spec_player) \
/**/ i(entity, spec_first) \
/**/
entity spec_first;
/**/ i(entity, __self) \
/**/ i(entity, wp_sendto) \
/**/ i(int, wp_sendflags) \
+ /**/ o(int, wp_sendflags) \
/**/ i(int, wp_flag) \
+ /**/ o(int, wp_flag) \
/**/
entity wp_sendto;
int wp_sendflags;
int wp_flag;
MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint);
-#endif
+
+#define EV_TurretValidateTarget(i, o) \
+ /**/ i(entity, turret_this) \
+ /**/ i(entity, turret_target) \
+ /**/ i(int, turret_vflags) \
+ /**/
+entity turret_this;
+entity turret_target;
+int turret_vflags;
+MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget);
+
+#define EV_TurretThink(i, o) \
+ /**/ i(entity, __self) \
+ /**/
+MUTATOR_HOOKABLE(TurretThink, EV_TurretThink);
+
+MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS);
+
+/** */
+#define EV_PrepareExplosionByDamage(i, o) \
+ /**/ i(entity, __self) \
+ /**/ i(entity, frag_attacker) \
+ /**/
+MUTATOR_HOOKABLE(PrepareExplosionByDamage, EV_PrepareExplosionByDamage);
+
+/** called when a monster model is about to be set, allows custom paths etc. */
+#define EV_MonsterModel(i, o) \
+ /**/ i(string, monster_model) \
+ /**/ i(string, monster_model_output) \
+ /**/ o(string, monster_model_output) \
+ /**/
+string monster_model;
+string monster_model_output;
+MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel);
+
+/**/
+#define EV_Player_ChangeTeam(i, o) \
+ /**/ i(entity, __self) \
+ /**/ i(float, pct_curteam) \
+ /**/ i(float, pct_newteam) \
+ /**/
+float pct_curteam;
+float pct_newteam;
+MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam);
+
+/**/
+#define EV_URI_GetCallback(i, o) \
+ /**/ i(float, uricb_id) \
+ /**/ i(float, uricb_status) \
+ /**/ i(string, uricb_data) \
+ /**/
+float uricb_id;
+float uricb_status;
+string uricb_data;
+MUTATOR_HOOKABLE(URI_GetCallback, EV_URI_GetCallback);