]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/events.qh
Transmute player entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / events.qh
index be95bd1a49a3d5e35660ffe1e1b14ab96a086ecb..afd006ad94c78e7f3c587fef22bca29baaf05ee8 100644 (file)
@@ -1,7 +1,6 @@
-#ifndef SERVER_MUTATORS_EVENTS_H
-#define SERVER_MUTATORS_EVENTS_H
+#pragma once
 
-#include "../../common/mutators/base.qh"
+#include <common/mutators/base.qh>
 
 // register all possible hooks here
 
@@ -73,16 +72,6 @@ string weapon_sound;
 string weapon_sound_output;
 MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound);
 
-/** called when a weapon model is about to be set, allows custom paths etc. */
-#define EV_WeaponModel(i, o) \
-    /**/ i(string, weapon_model) \
-    /**/ i(string, weapon_model_output) \
-    /**/ o(string, weapon_model_output) \
-    /**/
-string weapon_model;
-string weapon_model_output;
-MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel);
-
 /** called when an item model is about to be set, allows custom paths etc. */
 #define EV_ItemModel(i, o) \
     /**/ i(string, item_model) \
@@ -225,10 +214,14 @@ MUTATOR_HOOKABLE(GetCvars, EV_NO_ARGS); // NOTE: Can't use EV_GetCvars because o
 MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile);
 
 /** called when a monster spawns */
-MUTATOR_HOOKABLE(MonsterSpawn, EV_NO_ARGS);
+#define EV_MonsterSpawn(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(MonsterSpawn, EV_MonsterSpawn);
 
 /** called when a monster dies */
 #define EV_MonsterDies(i, o) \
+    /**/ i(entity, frag_target) \
     /**/ i(entity, frag_attacker) \
     /**/
 MUTATOR_HOOKABLE(MonsterDies, EV_MonsterDies);
@@ -259,6 +252,7 @@ MUTATOR_HOOKABLE(MonsterDropItem, EV_MonsterDropItem);
  * returning true makes the monster stop
  */
 #define EV_MonsterMove(i, o) \
+    /**/ i(entity, __self) \
     /**/ i(float, monster_speed_run) \
     /**/ o(float, monster_speed_run) \
     /**/ i(float, monster_speed_walk) \
@@ -274,7 +268,10 @@ MUTATOR_HOOKABLE(MonsterMove, EV_MonsterMove);
 MUTATOR_HOOKABLE(MonsterFindTarget, EV_NO_ARGS);
 
 /** called to change a random monster to a miniboss */
-MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_NO_ARGS);
+#define EV_MonsterCheckBossFlag(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_MonsterCheckBossFlag);
 
 /**
  * called when a player tries to spawn a monster
@@ -475,6 +472,7 @@ MUTATOR_HOOKABLE(Item_RespawnCountdown, EV_Item_RespawnCountdown);
 
 /** called when a bot checks a target to attack */
 #define EV_BotShouldAttack(i, o) \
+    /**/ i(entity, __self) \
     /**/ i(entity, checkentity) \
     /**/
 entity checkentity;
@@ -838,4 +836,24 @@ MUTATOR_HOOKABLE(PrepareExplosionByDamage, EV_PrepareExplosionByDamage);
 string monster_model;
 string monster_model_output;
 MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel);
-#endif
+
+/**/
+#define EV_Player_ChangeTeam(i, o) \
+    /**/ i(entity, __self) \
+    /**/ i(float, pct_curteam) \
+    /**/ i(float, pct_newteam) \
+    /**/
+float pct_curteam;
+float pct_newteam;
+MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam);
+
+/**/
+#define EV_URI_GetCallback(i, o) \
+    /**/ i(float, uricb_id) \
+    /**/ i(float, uricb_status) \
+    /**/ i(string, uricb_data) \
+    /**/
+float uricb_id;
+float uricb_status;
+string uricb_data;
+MUTATOR_HOOKABLE(URI_GetCallback, EV_URI_GetCallback);