/** target */ i(entity, MUTATOR_ARGV_1_entity) \
/** frag score */ i(float, MUTATOR_ARGV_2_float) \
/** */ o(float, MUTATOR_ARGV_2_float) \
+ /** deathtype */ i(float, MUTATOR_ARGV_3_float) \
+ /** wep entity */ i(entity, MUTATOR_ARGV_4_entity) \
/**/
MUTATOR_HOOKABLE(GiveFragsForKill, EV_GiveFragsForKill);