/** called when a player becomes observer, after shared setup */
#define EV_MakePlayerObserver(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** is_forced */ i(bool, MUTATOR_ARGV_1_bool) \
/**/
MUTATOR_HOOKABLE(MakePlayerObserver, EV_MakePlayerObserver)
/**/
MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys);
-/** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */
-// NOTE: requesting cvar values (get_cvars_f 0) is deprecated
+/**
+ * is meant to call GetCvars_handle* for cvars this mutator needs from the client, e.g.:
+ MUTATOR_HOOKFUNCTION(mymutator, GetCvars)
+ {
+ GetCvars_handleFloat(this, store, s, f, cvar_mycvar, "mycvar");
+ return false;
+ }
+ * Usually you can just use REPLICATE instead of this hook, e.g.:
+ REPLICATE(cvar_mycvar, int, "mycvar");
+ * NOTE: requesting cvar values (get_cvars_f 0) is deprecated
+ */
#define EV_GetCvars(i, o) \
/**/ i(float, get_cvars_f) \
/**/ i(string, get_cvars_s) \
resource limit. */
#define EV_GetResourceLimit(i, o) \
/** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
/** limit */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/**/
constants for resource types. Return true to forbid the change. */
#define EV_SetResource(i, o) \
/** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/ o(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/**/
above resource limit so it was not given. */
#define EV_ResourceAmountChanged(i, o) \
/** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/
MUTATOR_HOOKABLE(ResourceAmountChanged, EV_ResourceAmountChanged);
of resource that is above resource limit so it was not given. */
#define EV_ResourceWasted(i, o) \
/** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
/** amount wasted */ i(float, MUTATOR_ARGV_2_float) \
/**/
MUTATOR_HOOKABLE(ResourceWasted, EV_ResourceWasted);
NOTE: This hook is also called by GiveResourceWithLimit */
#define EV_GiveResource(i, o) \
/** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/ o(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/**/
RES_* constants for resource types. Return true to forbid giving. */
#define EV_GiveResourceWithLimit(i, o) \
/** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/ o(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/** limit */ i(float, MUTATOR_ARGV_3_float) \
NOTE: This hook is also called by TakeResourceWithLimit */
#define EV_TakeResource(i, o) \
/** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/ o(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/**/
RES_* constants for resource types. Return true to forbid giving. */
#define EV_TakeResourceWithLimit(i, o) \
/** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** resource type */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/ o(entity, MUTATOR_ARGV_1_entity) \
/** amount */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/** limit */ i(float, MUTATOR_ARGV_3_float) \
/**/ o(bool, MUTATOR_ARGV_0_bool) \
/**/
MUTATOR_HOOKABLE(AllowRocketJumping, EV_AllowRocketJumping);
+
+/** Called when weapons are performing their attack, useful for applying bonus attack sounds */
+#define EV_W_PlayStrengthSound(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(W_PlayStrengthSound, EV_W_PlayStrengthSound);