]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_assault.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_assault.qc
index 60df95a006eab4ce0941dc2176d43216e0cda9a7..63f065298706a4ee097667f017d24dd73a81cd21 100644 (file)
@@ -212,8 +212,31 @@ void assault_wall_think()
 
 // trigger new round
 // reset objectives, toggle spawnpoints, reset triggers, ...
+void vehicles_clearreturn(entity veh);
+void vehicles_spawn();
 void assault_new_round()
 {
+    entity oldself;
+       //bprint("ASSAULT: new round\n");
+
+       oldself = self;
+       // Eject players from vehicles
+    FOR_EACH_PLAYER(self)
+    {
+        if(self.vehicle)
+            vehicles_exit(VHEF_RELEASE);
+    }
+
+    self = findchainflags(vehicle_flags, VHF_ISVEHICLE);
+    while(self)
+    {
+        vehicles_clearreturn(self);
+        vehicles_spawn();
+        self = self.chain;
+    }
+
+    self = oldself;
+
        // up round counter
        self.winning = self.winning + 1;
 
@@ -565,7 +588,7 @@ MUTATOR_DEFINITION(gamemode_assault)
        MUTATOR_HOOK(PlayerSpawn, assault_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {