+#include "gamemode_assault.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+.entity sprite;
+
// random functions
void assault_objective_use()
{
ent.sprite = world;
}
- spr = WaypointSprite_SpawnFixed("<placeholder>", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite, RADARICON_OBJECTIVE, '1 0.5 0');
+ spr = WaypointSprite_SpawnFixed(WP_Assault, 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite, RADARICON_OBJECTIVE);
spr.assault_decreaser = self;
spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible;
spr.classname = "sprite_waypoint";
WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY);
if(ent.classname == "func_assault_destructible")
{
- WaypointSprite_UpdateSprites(spr, "as-defend", "as-destroy", "as-destroy");
+ WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultDestroy, WP_AssaultDestroy);
WaypointSprite_UpdateMaxHealth(spr, ent.max_health);
WaypointSprite_UpdateHealth(spr, ent.health);
ent.sprite = spr;
}
else
- WaypointSprite_UpdateSprites(spr, "as-defend", "as-push", "as-push");
+ WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultPush, WP_AssaultPush);
}
}
activator = self;
SUB_UseTargets();
-#ifdef TTURRETS_ENABLED
entity ent, oldself;
//(Re)spawn all turrets
self = ent;
// Dubbles as teamchange
- turret_stdproc_respawn();
+ turret_respawn();
ent = find(ent, classname, "turret_main");
}
self = oldself;
-#endif
}
void assault_wall_think()
MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
{
- if (!self.team)
- self.team = 14;
+ if(!self.team || self.team == MAX_SHOT_DISTANCE)
+ self.team = 5; // this gets reversed when match starts?
return false;
}
return true;
}
+MUTATOR_HOOKFUNCTION(assault_PlayHitsound)
+{
+ return (frag_victim.classname == "func_assault_destructible");
+}
+
// scoreboard setup
void assault_ScoreRules()
{
MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayHitsound, assault_PlayHitsound, CBC_ORDER_ANY);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}