.entity assault_sprite;
// legacy bot defs
-const float HAVOCBOT_AST_ROLE_NONE = 0;
-const float HAVOCBOT_AST_ROLE_DEFENSE = 2;
-const float HAVOCBOT_AST_ROLE_OFFENSE = 4;
+const int HAVOCBOT_AST_ROLE_NONE = 0;
+const int HAVOCBOT_AST_ROLE_DEFENSE = 2;
+const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
-.float havocbot_role_flags;
+.int havocbot_role_flags;
.float havocbot_attack_time;
.void() havocbot_role;
// predefined spawnfuncs
void spawnfunc_func_breakable();
void target_objective_decrease_activate();
-#endif
\ No newline at end of file
+#endif