return MUT_SPECPREV_FOUND;
}
+MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+{
+ entity head;
+ FOR_EACH_REALCLIENT(head)
+ {
+ if(IS_PLAYER(head) || head.caplayer == 1)
+ ++bot_activerealplayers;
+ ++bot_realplayers;
+ }
+
+ return true;
+}
+
void ca_Initialize()
{
allowed_to_spawn = true;