return 1;
}
+MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
+{
+ if(other.flagcarried)
+ {
+ if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
+ {
+ ctf_Handle_Throw(self, world, DROP_NORMAL);
+ }
+ else
+ {
+ setattachment(other.flagcarried, self, "");
+ setorigin(other, VEHICLE_FLAG_OFFSET);
+ other.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ }
+ }
+
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
+{
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.owner, "");
+ setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
+ self.owner.flagcarried.scale = FLAG_SCALE;
+ }
+
+ return 0;
+}
+
// ==========
// Spawnfuncs
MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
-
+ MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
+ MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1