// ================================================================
// Official capture the flag game mode coding, reworked by Samual
-// Last updated: March 30th, 2012
+// Last updated: September, 2012
// ================================================================
-float ctf_ReadScore(string parameter) // make this obsolete
-{
- //if(g_ctf_win_mode != 2)
- return cvar(strcat("g_ctf_personal", parameter));
- //else
- // return cvar(strcat("g_ctf_flag", parameter));
-}
-
void ctf_FakeTimeLimit(entity e, float t)
{
msg_entity = e;
ctf_EventLog("dropped", player.team, player);
// scoring
- PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
+ PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
PlayerScore_Add(player, SP_CTF_DROPS, 1);
// waypoints
entity sender = flag.pass_sender;
// transfer flag to player
- flag.ctf_carrier = player;
flag.owner = player;
flag.owner.flagcarried = flag;
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
- flag.ctf_carrier = player;
flag.ctf_status = FLAG_CARRY;
// messages and sounds
- sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
- ctf_EventLog("recieve", flag.team, player);
+ sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
+ ctf_EventLog("receive", flag.team, player);
+
FOR_EACH_REALPLAYER(tmp_player)
+ {
if(tmp_player == sender)
centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
else if(tmp_player == player)
- centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
+ centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
else if(!IsDifferentTeam(tmp_player, sender))
centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
+ }
// create new waypoint
ctf_FlagcarrierWaypoints(player);
sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
player.throw_antispam = sender.throw_antispam;
-
+
flag.pass_sender = world;
flag.pass_target = world;
}
-void ctf_Handle_Throw(entity player, entity reciever, float droptype)
+void ctf_Handle_Throw(entity player, entity receiver, float droptype)
{
entity flag = player.flagcarried;
+ vector targ_origin, flag_velocity;
if(!flag) { return; }
- if((droptype == DROP_PASS) && !reciever) { return; }
+ if((droptype == DROP_PASS) && !receiver) { return; }
if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
flag.owner.flagcarried = world;
flag.owner = world;
flag.solid = SOLID_TRIGGER;
+ flag.ctf_dropper = player;
flag.ctf_droptime = time;
flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
{
case DROP_PASS:
{
- vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
+ WarpZone_RefSys_Copy(flag, receiver);
+ targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax)));
flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
break;
}
case DROP_THROW:
{
makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
+ flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
break;
}
flag.movetype = MOVETYPE_FLY;
flag.takedamage = DAMAGE_NO;
flag.pass_sender = player;
- flag.pass_target = reciever;
+ flag.pass_target = receiver;
flag.ctf_status = FLAG_PASSING;
// other
sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
+ WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
ctf_EventLog("pass", flag.team, player);
- te_lightning2(world, reciever.origin, player.origin);
break;
}
WaypointSprite_Kill(player.wps_flagcarrier);
if(player.wps_enemyflagcarrier)
- WaypointSprite_Kill(player.wps_enemyflagcarrier);
+ WaypointSprite_Kill(player.wps_enemyflagcarrier);
// captureshield
- //ctf_CaptureShield_Update(player, 0); // shield only
+ ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
}
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+ float old_time, new_time;
if not(player) { return; } // without someone to give the reward to, we can't possibly cap
}
// scoring
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
+ old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
+ new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
+ if(!old_time || new_time < old_time)
+ PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
+
// effects
- if(autocvar_g_ctf_flag_capture_effects)
- {
- pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
- shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
- }
+ pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
+ //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
// other
if(capturetype == CAPTURE_NORMAL)
{
WaypointSprite_Kill(player.wps_flagcarrier);
if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
+
+ if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
+ { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
}
// reset the flag
{
// messages and sounds
//centerprint(player, strcat("You returned the ", flag.netname));
- Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
+ Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
// scoring
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
- TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
+ TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
if(flag.ctf_dropper)
{
- // punish the player who dropped the flag
- PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
- ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
-
- // set next take time
- flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
+ PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
+ ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
+ flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
}
// reset the flag
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
flag.angles = '0 0 0';
- flag.ctf_carrier = player;
flag.ctf_status = FLAG_CARRY;
switch(pickuptype)
verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
FOR_EACH_REALPLAYER(tmp_player)
+ {
if(tmp_player == player)
centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
else if(!IsDifferentTeam(tmp_player, player))
centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
else if(!IsDifferentTeam(tmp_player, flag))
centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
-
+ }
+
switch(pickuptype)
{
case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
{
case PICKUP_BASE:
{
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
break;
}
case PICKUP_DROPPED:
{
pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
- pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
- print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
+ pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
+ dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
PlayerTeamScore_AddScore(player, pickup_dropped_score);
break;
}
}
// effects
- if(autocvar_g_ctf_flag_pickup_effects)
- pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
+ pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
// waypoints
if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
// Main Flag Functions
// ===================
-void ctf_CheckFlagReturn(entity flag)
+void ctf_CheckFlagReturn(entity flag, float returntype)
+{
+ if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
+ {
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+
+ if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ {
+ switch(returntype)
+ {
+ case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
+ case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
+ case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
+ case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
+
+ default:
+ case RETURN_TIMEOUT:
+ { bprint("The ", flag.netname, " has returned to base\n"); break; }
+ }
+ sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
+ ctf_EventLog("returned", flag.team, world);
+ ctf_RespawnFlag(flag);
+ }
+ }
+}
+
+void ctf_CheckStalemate(void)
{
- if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+ // declarations
+ float stale_red_flags, stale_blue_flags;
+ entity tmp_entity;
+
+ entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
+
+ // build list of stale flags
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(tmp_entity.ctf_status != FLAG_BASE)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ {
+ tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
+ ctf_staleflaglist = tmp_entity;
+
+ switch(tmp_entity.team)
+ {
+ case COLOR_TEAM1: ++stale_red_flags; break;
+ case COLOR_TEAM2: ++stale_blue_flags; break;
+ }
+ }
+ }
+
+ if(stale_red_flags && stale_blue_flags)
+ ctf_stalemate = TRUE;
+ else if(!stale_red_flags && !stale_blue_flags)
+ ctf_stalemate = FALSE;
- if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
+ if(ctf_stalemate)
{
- bprint("The ", flag.netname, " has returned to base\n");
- sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
- ctf_EventLog("returned", flag.team, world);
- ctf_RespawnFlag(flag);
+ for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
+ {
+ if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
+ WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ }
+
+ if not(wpforenemy_announced)
+ {
+ FOR_EACH_REALPLAYER(tmp_entity)
+ if(tmp_entity.flagcarried)
+ centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
+ else
+ centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
+
+ wpforenemy_announced = TRUE;
+ }
}
}
{
// automatically kill the flag and return it
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
return;
}
-
if(autocvar_g_ctf_flag_return_damage)
{
// reduce health and check if it should be returned
self.health = self.health - damage;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_DAMAGE);
return;
}
}
tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
if(!trace_startsolid) // can we resize it without getting stuck?
setsize(self, FLAG_MIN, FLAG_MAX); }
+
+ switch(self.ctf_status) // reset flag angles in case warpzones adjust it
+ {
+ case FLAG_DROPPED:
+ case FLAG_PASSING:
+ {
+ self.angles = '0 0 0';
+ break;
+ }
+
+ default: break;
+ }
// main think method
switch(self.ctf_status)
case FLAG_DROPPED:
{
+ if(autocvar_g_ctf_flag_dropped_floatinwater)
+ {
+ vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ if(pointcontents(midpoint) == CONTENT_WATER)
+ {
+ self.velocity = self.velocity * 0.5;
+
+ if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
+ { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
+ else
+ { self.movetype = MOVETYPE_FLY; }
+ }
+ else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
+ }
if(autocvar_g_ctf_flag_return_dropped)
{
if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
{
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_DROPPED);
return;
}
}
if(autocvar_g_ctf_flag_return_time)
{
self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
return;
}
return;
{
if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
{
- bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
- sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
- ctf_EventLog("returned", self.team, world);
- ctf_RespawnFlag(tmp_entity);
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
tmp_entity = self;
self = self.owner;
ImpulseCommands();
self = tmp_entity;
}
-
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
- if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
+ if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
{
- WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
-
- if(!self.wpforenemy_announced)
+ if(time >= wpforenemy_nextthink)
{
- FOR_EACH_REALPLAYER(tmp_entity)
- {
- if(tmp_entity == self.owner)
- centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- else if(IsDifferentTeam(tmp_entity, self.owner))
- centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- else
- centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- }
-
- self.wpforenemy_announced = TRUE;
+ ctf_CheckStalemate();
+ wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
}
}
return;
}
case FLAG_PASSING: // todo make work with warpzones
- {
+ {
vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
-
- traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+ vector old_targ_origin = targ_origin;
+ targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
+ WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+
+ print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
if((self.pass_target.deadflag != DEAD_NO)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
{
vector desired_direction = normalize(targ_origin - self.origin);
vector current_direction = normalize(self.velocity);
-
+
self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
}
return;
void ctf_FlagTouch()
{
if(gameover) { return; }
- if(!self) { return; }
- if(other.deadflag != DEAD_NO) { return; }
+
+ entity toucher = other;
+
+ // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
- // automatically kill the flag and return it
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
return;
}
- if(other.classname != "player") // The flag just touched an object, most likely the world
+
+ // special touch behaviors
+ if(toucher.vehicle_flags & VHF_ISVEHICLE)
+ {
+ if(autocvar_g_ctf_allow_vehicle_touch)
+ toucher = toucher.owner; // the player is actually the vehicle owner, not other
+ else
+ return; // do nothing
+ }
+ else if(toucher.classname != "player") // The flag just touched an object, most likely the world
{
if(time > self.wait) // if we haven't in a while, play a sound/effect
{
- pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
self.wait = time + FLAG_TOUCHRATE;
}
return;
}
+ else if(toucher.deadflag != DEAD_NO) { return; }
switch(self.ctf_status)
{
case FLAG_BASE:
{
- if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
- ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
- else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
- ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
+ if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+ ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+ else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
case FLAG_DROPPED:
{
- if(!IsDifferentTeam(other, self))
- ctf_Handle_Return(self, other); // other just returned his own flag
- else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
- ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
+ if(!IsDifferentTeam(toucher, self))
+ ctf_Handle_Return(self, toucher); // toucher just returned his own flag
+ else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+ ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
break;
}
case FLAG_PASSING:
{
- if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
+ if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
{
- if(IsDifferentTeam(other, self.pass_sender))
- ctf_Handle_Return(self, other);
+ if(IsDifferentTeam(toucher, self.pass_sender))
+ ctf_Handle_Return(self, toucher);
else
- ctf_Handle_Retrieve(self, other);
+ ctf_Handle_Retrieve(self, toucher);
}
break;
}
-
- default: // this should never happen
- {
- dprint("Touch: Flag exists with no status?\n");
- break;
- }
}
}
+.float last_respawn;
void ctf_RespawnFlag(entity flag)
{
+ // check for flag respawn being called twice in a row
+ if(flag.last_respawn > time - 0.5)
+ { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
+
+ flag.last_respawn = time;
+
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
flag.owner = world;
flag.pass_sender = world;
flag.pass_target = world;
- flag.ctf_carrier = world;
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
- flag.wpforenemy_announced = FALSE;
+
+ wpforenemy_announced = FALSE;
}
void ctf_Reset()
flag.health = flag.max_flag_health;
flag.event_damage = ctf_FlagDamage;
flag.pushable = TRUE;
+ flag.teleportable = TELEPORT_NORMAL;
flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
flag.velocity = '0 0 0';
if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
if(!flag.scale) { flag.scale = FLAG_SCALE; }
if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+ if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+ if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+ if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
// sound
if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
- if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
+ if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+ if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
// precache
precache_sound(flag.snd_flag_taken);
precache_sound(flag.snd_flag_respawn);
precache_sound(flag.snd_flag_dropped);
precache_sound(flag.snd_flag_touch);
+ precache_sound(flag.snd_flag_pass);
precache_model(flag.model);
precache_model("models/ctf/shield.md3");
precache_model("models/ctf/shockwavetransring.md3");
}
+// ================
+// Bot player logic
+// ================
+
+// NOTE: LEGACY CODE, needs to be re-written!
+
+void havocbot_calculate_middlepoint()
+{
+ entity f;
+ vector s = '0 0 0';
+ vector fo = '0 0 0';
+ float n = 0;
+
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ fo = f.origin;
+ s = s + fo;
+ f = f.ctf_worldflagnext;
+ }
+ if(!n)
+ return;
+ havocbot_ctf_middlepoint = s * (1.0 / n);
+ havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+}
+
+
+entity havocbot_ctf_find_flag(entity bot)
+{
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if (bot.team == f.team)
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+}
+
+entity havocbot_ctf_find_enemy_flag(entity bot)
+{
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if (bot.team != f.team)
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+}
+
+float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
+{
+ if not(teamplay)
+ return 0;
+
+ float c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+ continue;
+
+ if(vlen(head.origin - org) < tc_radius)
+ ++c;
+ }
+
+ return c;
+}
+
+void havocbot_goalrating_ctf_ourflag(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_ourbase(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if not(head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_enemyflag(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team != head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_enemybase(float ratingscale)
+{
+ if not(bot_waypoints_for_items)
+ {
+ havocbot_goalrating_ctf_enemyflag(ratingscale);
+ return;
+ }
+
+ entity head;
+
+ head = havocbot_ctf_find_enemy_flag(self);
+
+ if not(head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
+{
+ entity mf;
+
+ mf = havocbot_ctf_find_flag(self);
+
+ if(mf.ctf_status == FLAG_BASE)
+ return;
+
+ if(mf.tag_entity)
+ navigation_routerating(mf.tag_entity, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ // flag is out in the field
+ if(head.ctf_status != FLAG_BASE)
+ if(head.tag_entity==world) // dropped
+ {
+ if(df_radius)
+ {
+ if(vlen(org-head.origin)<df_radius)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+ else
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ head = head.ctf_worldflagnext;
+ }
+}
+
+void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float t;
+ head = findchainfloat(bot_pickup, TRUE);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if (head.health || head.armorvalue)
+ if (vlen(head.origin - org) < sradius)
+ {
+ // get the value of the item
+ t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+}
+
+void havocbot_ctf_reset_role(entity bot)
+{
+ float cdefense, cmiddle, coffense;
+ entity mf, ef, head;
+ float c;
+
+ if(bot.deadflag != DEAD_NO)
+ return;
+
+ if(vlen(havocbot_ctf_middlepoint)==0)
+ havocbot_calculate_middlepoint();
+
+ // Check ctf flags
+ if (bot.flagcarried)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(bot);
+ ef = havocbot_ctf_find_enemy_flag(bot);
+
+ // Retrieve stolen flag
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ // If enemy flag is taken go to the middle to intercept pursuers
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(head.team==bot.team)
+ ++c;
+
+ if(c==1)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ return;
+ }
+
+ // Evaluate best position to take
+ // Count mates on middle position
+ cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on defense position
+ cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on offense position
+ coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+
+ if(cdefense<=coffense)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ else if(coffense<=cmiddle)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ else
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+}
+
+void havocbot_role_ctf_carrier()
+{
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried == world)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourbase(50000);
+
+ if(self.health<100)
+ havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+
+ navigation_goalrating_end();
+
+ if (self.navigation_hasgoals)
+ self.havocbot_cantfindflag = time + 10;
+ else if (time > self.havocbot_cantfindflag)
+ {
+ // Can't navigate to my own base, suicide!
+ // TODO: drop it and wander around
+ Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+ return;
+ }
+ }
+}
+
+void havocbot_role_ctf_escort()
+{
+ entity mf, ef;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If enemy flag is back on the base switch to previous role
+ ef = havocbot_ctf_find_enemy_flag(self);
+ if(ef.ctf_status==FLAG_BASE)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // If the flag carrier reached the base switch to defense
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ if(vlen(ef.origin - mf.dropped_origin) < 300)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ {
+ self.havocbot_role_timeout = time + random() * 30 + 60;
+ }
+
+ // If nothing happened just switch to previous role
+ if (time > self.havocbot_role_timeout)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // Chase the flag carrier
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_enemyflag(30000);
+ havocbot_goalrating_ctf_ourstolenflag(40000);
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_offense()
+{
+ entity mf, ef;
+ vector pos;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // Check flags
+ mf = havocbot_ctf_find_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(self);
+
+ // Own flag stolen
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ if(mf.tag_entity)
+ pos = mf.tag_entity.origin;
+ else
+ pos = mf.origin;
+
+ // Try to get it if closer than the enemy base
+ if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+ }
+
+ // Escort flag carrier
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ if(ef.tag_entity)
+ pos = ef.tag_entity.origin;
+ else
+ pos = ef.origin;
+
+ if(vlen(pos-mf.dropped_origin)>700)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ return;
+ }
+ }
+
+ // About to fail, switch to middlefield
+ if(self.health<50)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_enemybase(20000);
+ havocbot_goalrating_items(5000, self.origin, 1000);
+ havocbot_goalrating_items(1000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+// Retriever (temporary role):
+void havocbot_role_ctf_retriever()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If flag is back on the base switch to previous role
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status==FLAG_BASE)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float rt_radius;
+ rt_radius = 10000;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(30000);
+ havocbot_goalrating_items(500, self.origin, rt_radius);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_middle()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 10;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ vector org;
+
+ org = havocbot_ctf_middlepoint;
+ org_z = self.origin_z;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(2500, self.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(2500);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_defense()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If own flag was captured
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 30;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+ if (self.bot_strategytime < time)
+ {
+ float mp_radius;
+ vector org;
+
+ org = mf.dropped_origin;
+ mp_radius = havocbot_ctf_middlepoint_radius;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ // if enemies are closer to our base, go there
+ entity head, closestplayer = world;
+ float distance, bestdistance = 10000;
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.deadflag!=DEAD_NO)
+ continue;
+
+ distance = vlen(org - head.origin);
+ if(distance<bestdistance)
+ {
+ closestplayer = head;
+ bestdistance = distance;
+ }
+ }
+
+ if(closestplayer)
+ if(closestplayer.team!=self.team)
+ if(vlen(org - self.origin)>1000)
+ if(checkpvs(self.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(30000);
+
+ havocbot_goalrating_ctf_ourstolenflag(20000);
+ havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(15000, org, mp_radius);
+ havocbot_goalrating_items(10000, org, mp_radius);
+ havocbot_goalrating_items(5000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_setrole(entity bot, float role)
+{
+ dprint(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_CTF_ROLE_CARRIER:
+ dprint("carrier");
+ bot.havocbot_role = havocbot_role_ctf_carrier;
+ bot.havocbot_role_timeout = 0;
+ bot.havocbot_cantfindflag = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_DEFENSE:
+ dprint("defense");
+ bot.havocbot_role = havocbot_role_ctf_defense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_MIDDLE:
+ dprint("middle");
+ bot.havocbot_role = havocbot_role_ctf_middle;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_OFFENSE:
+ dprint("offense");
+ bot.havocbot_role = havocbot_role_ctf_offense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_RETRIEVER:
+ dprint("retriever");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_retriever;
+ bot.havocbot_role_timeout = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_ESCORT:
+ dprint("escort");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_escort;
+ bot.havocbot_role_timeout = time + 30;
+ bot.bot_strategytime = 0;
+ break;
+ }
+ dprint("\n");
+}
+
+
// ==============
// Hook Functions
// ==============
// scan through all the flags and notify the client about them
for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
{
- if(flag.ctf_status == FLAG_CARRY)
- if(flag.owner == self)
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
- else
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
- else if(flag.ctf_status == FLAG_DROPPED)
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ switch(flag.ctf_status)
+ {
+ case FLAG_PASSING:
+ case FLAG_CARRY:
+ {
+ if((flag.owner == self) || (flag.pass_sender == self))
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
+ else
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+ break;
+ }
+ case FLAG_DROPPED:
+ {
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ break;
+ }
+ }
}
// item for stopping players from capturing the flag too often
// update the health of the flag carrier waypointsprite
if(self.wps_flagcarrier)
- WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
+ WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
}
- else // damage done everyone else
+ else // damage done to everyone else
{
frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
}
- return 0;
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
+ {
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+ WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
+ }
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
{
if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
{
- PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
+ PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
}
if(frag_target.flagcarried)
{ ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
{
+ entity flag; // temporary entity for the search method
+
if(self.flagcarried)
{ ctf_Handle_Throw(self, world, DROP_NORMAL); }
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag.pass_sender == self) { flag.pass_sender = world; }
+ if(flag.pass_target == self) { flag.pass_target = world; }
+ if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
+ }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
if(!autocvar_g_ctf_portalteleport)
{ ctf_Handle_Throw(self, world, DROP_NORMAL); }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
{
+ if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+
entity player = self;
- if((time > player.throw_antispam) && !player.speedrunning && !player.vehicle)
+ if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
{
// pass the flag to a team mate
if(autocvar_g_ctf_pass)
{
entity head, closest_target;
- head = findradius(player.origin, autocvar_g_ctf_pass_radius);
+ head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
while(head) // find the closest acceptable target to pass to
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
if(head != player && !IsDifferentTeam(head, player))
- if(!head.speedrunning && !head.vehicle)
+ if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
{
- traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
- if not((trace_fraction < 1) && (trace_ent != head))
- {
- if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
- {
- if(clienttype(head) == CLIENTTYPE_BOT)
- {
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- ctf_Handle_Throw(head, player, DROP_PASS);
- }
- else
- {
- centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- }
- player.throw_antispam = time + autocvar_g_ctf_pass_wait;
- return 0;
+ if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
+ {
+ if(clienttype(head) == CLIENTTYPE_BOT)
+ {
+ centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
+ ctf_Handle_Throw(head, player, DROP_PASS);
}
- else if(player.flagcarried)
+ else
{
- if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
- else { closest_target = head; }
+ centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
+ centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
}
+ player.throw_antispam = time + autocvar_g_ctf_pass_wait;
+ return TRUE;
+ }
+ else if(player.flagcarried)
+ {
+ if(closest_target)
+ {
+ if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
}
}
head = head.chain;
}
- if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
+ if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
}
// throw the flag in front of you
if(autocvar_g_ctf_drop && player.flagcarried)
- { ctf_Handle_Throw(player, world, DROP_THROW); }
+ { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; }
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
WaypointSprite_Ping(self.wps_helpme);
}
- return 1;
+ return TRUE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
{
- if(other.flagcarried)
+ if(vh_player.flagcarried)
{
- if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
+ if(!autocvar_g_ctf_allow_vehicle_carry)
{
- ctf_Handle_Throw(self, world, DROP_NORMAL);
+ ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
}
else
{
- setattachment(other.flagcarried, self, "");
- setorigin(other, VEHICLE_FLAG_OFFSET);
- other.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ setattachment(vh_player.flagcarried, vh_vehicle, "");
+ setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
+ vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ //vh_player.flagcarried.angles = '0 0 0';
}
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
{
- if(self.owner.flagcarried)
+ if(vh_player.flagcarried)
{
- setattachment(self.owner.flagcarried, self.owner, "");
- setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
- self.owner.flagcarried.scale = FLAG_SCALE;
+ setattachment(vh_player.flagcarried, vh_player, "");
+ setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
+ vh_player.flagcarried.scale = FLAG_SCALE;
+ vh_player.flagcarried.angles = '0 0 0';
+ return TRUE;
}
- return 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
+{
+ if(self.flagcarried)
+ {
+ bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
+ ctf_RespawnFlag(self);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
+{
+ entity flag; // temporary entity for the search method
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ switch(flag.ctf_status)
+ {
+ case FLAG_DROPPED:
+ case FLAG_PASSING:
+ {
+ // lock the flag, game is over
+ flag.movetype = MOVETYPE_NONE;
+ flag.takedamage = DAMAGE_NO;
+ flag.solid = SOLID_NOT;
+ flag.nextthink = FALSE; // stop thinking
+
+ print("stopping the ", flag.netname, " from moving.\n");
+ break;
+ }
+
+ default:
+ case FLAG_BASE:
+ case FLAG_CARRY:
+ {
+ // do nothing for these flags
+ break;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_BotRoles)
+{
+ havocbot_ctf_reset_role(self);
+ return TRUE;
}
self.team = self.cnt + 1;
}
+// compatibility for quake maps
+void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
+void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
+void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
+void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
+
// ==============
// Initialization
// ==============
+// scoreboard setup
+void ctf_ScoreRules()
+{
+ ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
+
// code from here on is just to support maps that don't have flag and team entities
void ctf_SpawnTeam (string teamname, float teamcolor)
{
ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
}
- ScoreRules_ctf();
+ ctf_ScoreRules();
}
void ctf_Initialize()
MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
+ MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{