// ================================================================
// Official capture the flag game mode coding, reworked by Samual
-// Last updated: March 30th, 2012
+// Last updated: September, 2012
// ================================================================
-float ctf_ReadScore(string parameter) // make this obsolete
-{
- //if(g_ctf_win_mode != 2)
- return cvar(strcat("g_ctf_personal", parameter));
- //else
- // return cvar(strcat("g_ctf_flag", parameter));
-}
-
void ctf_FakeTimeLimit(entity e, float t)
{
msg_entity = e;
GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-string ctf_CaptureRecord(entity flag, entity player)
+void ctf_CaptureRecord(entity flag, entity player)
{
- float cap_time, cap_record, success;
- string cap_message, refername;
+ entity tmp_entity;
+ float cap_record = ctf_captimerecord;
+ float cap_time = (time - flag.ctf_pickuptime);
+ string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
- if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
+ // notify about shit
+ FOR_EACH_REALCLIENT(tmp_entity)
{
- cap_record = ctf_captimerecord;
- cap_time = (time - flag.ctf_pickuptime);
-
- refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
- refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
-
- if(!ctf_captimerecord)
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
- else if(cap_time < cap_record)
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
- else
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
+ if(tmp_entity.CAPTURE_VERBOSE)
+ {
+ if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ }
+ else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
+ }
- if(success)
+ // the previous notification broadcast is only sent to real clients, this will notify server log too
+ if(server_is_dedicated)
+ {
+ if(autocvar_notification_ctf_capture_verbose)
{
- ctf_captimerecord = cap_time;
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
- write_recordmarker(player, (time - cap_time), cap_time);
- }
+ if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ }
+ else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
}
- return cap_message;
+ // write that shit in the database
+ if((!ctf_captimerecord) || (cap_time < cap_record))
+ {
+ ctf_captimerecord = cap_time;
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
+ write_recordmarker(player, (time - cap_time), cap_time);
+ }
}
void ctf_FlagcarrierWaypoints(entity player)
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
}
+void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
+{
+ float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+ float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
+ float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
+ //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+
+ vector targpos;
+ if(current_height) // make sure we can actually do this arcing path
+ {
+ targpos = (to + ('0 0 1' * current_height));
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1)
+ {
+ //print("normal arc line failed, trying to find new pos...");
+ WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
+ targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
+ /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
+ }
+ }
+ else { targpos = to; }
+
+ //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+
+ vector desired_direction = normalize(targpos - from);
+ if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
+ else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
+}
+
+float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
+{
+ if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
+ {
+ // directional tracing only
+ float spreadlimit;
+ makevectors(passer_angle);
+
+ // find the closest point on the enemy to the center of the attack
+ float ang; // angle between shotdir and h
+ float h; // hypotenuse, which is the distance between attacker to head
+ float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
+
+ h = vlen(head_center - passer_center);
+ ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
+ a = h * cos(ang);
+
+ vector nearest_on_line = (passer_center + a * v_forward);
+ float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
+
+ spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
+ spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
+
+ if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
+ { return TRUE; }
+ else
+ { return FALSE; }
+ }
+ else { return TRUE; }
+}
+
// =======================
// CaptureShield Functions
float updated_status = ctf_CaptureShield_CheckStatus(player);
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
- if(updated_status) // TODO csqc notifier for this // Samual: How?
- Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
- else
- Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
-
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
player.ctf_captureshielded = updated_status;
}
}
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
}
void ctf_CaptureShield_Spawn(entity flag)
// main
flag.movetype = MOVETYPE_TOSS;
flag.takedamage = DAMAGE_YES;
+ flag.angles = '0 0 0';
flag.health = flag.max_flag_health;
flag.ctf_droptime = time;
flag.ctf_dropper = player;
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
ctf_EventLog("dropped", player.team, player);
// scoring
- PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
+ PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
PlayerScore_Add(player, SP_CTF_DROPS, 1);
// waypoints
if(droptype == DROP_PASS)
{
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
entity sender = flag.pass_sender;
// transfer flag to player
- flag.ctf_carrier = player;
flag.owner = player;
flag.owner.flagcarried = flag;
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
- flag.ctf_carrier = player;
+ flag.angles = '0 0 0';
flag.ctf_status = FLAG_CARRY;
// messages and sounds
- sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
- ctf_EventLog("recieve", flag.team, player);
+ sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
+ ctf_EventLog("receive", flag.team, player);
+
FOR_EACH_REALPLAYER(tmp_player)
+ {
if(tmp_player == sender)
- centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
else if(tmp_player == player)
- centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
else if(!IsDifferentTeam(tmp_player, sender))
- centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+ }
// create new waypoint
ctf_FlagcarrierWaypoints(player);
sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
player.throw_antispam = sender.throw_antispam;
-
+
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
-void ctf_Handle_Throw(entity player, entity reciever, float droptype)
+void ctf_Handle_Throw(entity player, entity receiver, float droptype)
{
entity flag = player.flagcarried;
+ vector targ_origin, flag_velocity;
if(!flag) { return; }
- if((droptype == DROP_PASS) && !reciever) { return; }
+ if((droptype == DROP_PASS) && !receiver) { return; }
if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
flag.owner.flagcarried = world;
flag.owner = world;
flag.solid = SOLID_TRIGGER;
+ flag.ctf_dropper = player;
flag.ctf_droptime = time;
flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
{
case DROP_PASS:
{
- vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
- flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
- break;
- }
-
- case DROP_THROW:
- {
- makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
- break;
- }
-
- case DROP_RESET:
- {
- flag.velocity = '0 0 0'; // do nothing
- break;
- }
-
- default:
- case DROP_NORMAL:
- {
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
- break;
- }
- }
-
- switch(droptype)
- {
- case DROP_PASS:
- {
+ // warpzone support:
+ // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
+ // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
+ WarpZone_RefSys_Copy(flag, receiver);
+ WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
+ targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
+
+ flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
+ ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
+
// main
flag.movetype = MOVETYPE_FLY;
flag.takedamage = DAMAGE_NO;
flag.pass_sender = player;
- flag.pass_target = reciever;
+ flag.pass_target = receiver;
flag.ctf_status = FLAG_PASSING;
// other
sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
+ WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), player.origin, targ_origin);
ctf_EventLog("pass", flag.team, player);
- te_lightning2(world, reciever.origin, player.origin);
break;
}
-
- case DROP_RESET:
+
+ case DROP_THROW:
+ {
+ makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+
+ flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
+ ctf_Handle_Drop(flag, player, droptype);
+ break;
+ }
+
+ case DROP_RESET:
{
- // do nothing
+ flag.velocity = '0 0 0'; // do nothing
break;
}
default:
- case DROP_THROW:
case DROP_NORMAL:
{
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
ctf_Handle_Drop(flag, player, droptype);
break;
}
WaypointSprite_Kill(player.wps_flagcarrier);
if(player.wps_enemyflagcarrier)
- WaypointSprite_Kill(player.wps_enemyflagcarrier);
+ WaypointSprite_Kill(player.wps_enemyflagcarrier);
// captureshield
- //ctf_CaptureShield_Update(player, 0); // shield only
+ ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
}
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+ float old_time, new_time;
if not(player) { return; } // without someone to give the reward to, we can't possibly cap
// messages and sounds
- Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+ ctf_CaptureRecord(enemy_flag, player);
sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
switch(capturetype)
}
// scoring
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
+ old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
+ new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
+ if(!old_time || new_time < old_time)
+ PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
+
// effects
- if(autocvar_g_ctf_flag_capture_effects)
- {
- pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
- shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
- }
+ pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
+ //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
// other
if(capturetype == CAPTURE_NORMAL)
{
WaypointSprite_Kill(player.wps_flagcarrier);
if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
+
+ if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
+ { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
}
// reset the flag
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- //centerprint(player, strcat("You returned the ", flag.netname));
- Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
// scoring
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
- TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
+ TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
if(flag.ctf_dropper)
{
- // punish the player who dropped the flag
- PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
- ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
-
- // set next take time
- flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
+ PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
+ ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
+ flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
}
// reset the flag
{
// declarations
entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
- string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
float pickup_dropped_score; // used to calculate dropped pickup score
// attach the flag to the player
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
flag.angles = '0 0 0';
- flag.ctf_carrier = player;
flag.ctf_status = FLAG_CARRY;
switch(pickuptype)
}
// messages and sounds
- Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
- verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
-
+
FOR_EACH_REALPLAYER(tmp_player)
- if(tmp_player == player)
- centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
- else if(!IsDifferentTeam(tmp_player, player))
- centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
- else if(!IsDifferentTeam(tmp_player, flag))
- centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
-
- switch(pickuptype)
{
- case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
- case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
- default: break;
+ if(tmp_player == player)
+ {
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+ if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
+ }
+ else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
+ {
+ if(tmp_player.PICKUP_TEAM_VERBOSE)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_VERBOSE, Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, Team_ColorCode(player.team));
+ }
+ else if(IsDifferentTeam(tmp_player, player))
+ {
+ if(tmp_player.PICKUP_ENEMY_VERBOSE)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
+ }
}
// scoring
{
case PICKUP_BASE:
{
- PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
+ ctf_EventLog("steal", flag.team, player);
break;
}
case PICKUP_DROPPED:
{
pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
- pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
- print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
+ pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
+ dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
PlayerTeamScore_AddScore(player, pickup_dropped_score);
+ ctf_EventLog("pickup", flag.team, player);
break;
}
}
// effects
- if(autocvar_g_ctf_flag_pickup_effects)
- pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
+ pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
// waypoints
if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
// Main Flag Functions
// ===================
-void ctf_CheckFlagReturn(entity flag)
+void ctf_CheckFlagReturn(entity flag, float returntype)
{
- if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
-
- if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
+ {
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+
+ if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ {
+ switch(returntype)
+ {
+ case RETURN_DROPPED: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+
+ default:
+ case RETURN_TIMEOUT:
+ { Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+ }
+ sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
+ ctf_EventLog("returned", flag.team, world);
+ ctf_RespawnFlag(flag);
+ }
+ }
+}
+
+void ctf_CheckStalemate(void)
+{
+ // declarations
+ float stale_red_flags = 0, stale_blue_flags = 0;
+ entity tmp_entity;
+
+ entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
+
+ // build list of stale flags
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(autocvar_g_ctf_stalemate)
+ if(tmp_entity.ctf_status != FLAG_BASE)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
+ {
+ tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
+ ctf_staleflaglist = tmp_entity;
+
+ switch(tmp_entity.team)
+ {
+ case FL_TEAM_1: ++stale_red_flags; break;
+ case FL_TEAM_2: ++stale_blue_flags; break;
+ }
+ }
+ }
+
+ if(stale_red_flags && stale_blue_flags)
+ ctf_stalemate = TRUE;
+ else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+
+ // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
+ if(ctf_stalemate)
{
- bprint("The ", flag.netname, " has returned to base\n");
- sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
- ctf_EventLog("returned", flag.team, world);
- ctf_RespawnFlag(flag);
+ for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
+ {
+ if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
+ WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ }
+
+ if not(wpforenemy_announced)
+ {
+ FOR_EACH_REALPLAYER(tmp_entity)
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
+
+ wpforenemy_announced = TRUE;
+ }
}
}
{
// automatically kill the flag and return it
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
return;
}
-
if(autocvar_g_ctf_flag_return_damage)
{
// reduce health and check if it should be returned
self.health = self.health - damage;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_DAMAGE);
return;
}
}
tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
if(!trace_startsolid) // can we resize it without getting stuck?
setsize(self, FLAG_MIN, FLAG_MAX); }
+
+ switch(self.ctf_status) // reset flag angles in case warpzones adjust it
+ {
+ case FLAG_DROPPED:
+ {
+ self.angles = '0 0 0';
+ break;
+ }
+
+ default: break;
+ }
// main think method
switch(self.ctf_status)
{
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
if(tmp_entity.ctf_status == FLAG_DROPPED)
- if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
- ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
+ if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
+ if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
+ ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
}
return;
}
case FLAG_DROPPED:
{
+ if(autocvar_g_ctf_flag_dropped_floatinwater)
+ {
+ vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ if(pointcontents(midpoint) == CONTENT_WATER)
+ {
+ self.velocity = self.velocity * 0.5;
+
+ if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
+ { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
+ else
+ { self.movetype = MOVETYPE_FLY; }
+ }
+ else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
+ }
if(autocvar_g_ctf_flag_return_dropped)
{
if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
{
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_DROPPED);
return;
}
}
if(autocvar_g_ctf_flag_return_time)
{
self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
return;
}
return;
{
if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
{
- bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
- sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
- ctf_EventLog("returned", self.team, world);
- ctf_RespawnFlag(tmp_entity);
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
tmp_entity = self;
self = self.owner;
ImpulseCommands();
self = tmp_entity;
}
-
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
- if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
+ if(autocvar_g_ctf_stalemate)
{
- WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
-
- if(!self.wpforenemy_announced)
+ if(time >= wpforenemy_nextthink)
{
- FOR_EACH_REALPLAYER(tmp_entity)
- {
- if(tmp_entity == self.owner)
- centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- else if(IsDifferentTeam(tmp_entity, self.owner))
- centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- else
- centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
- }
-
- self.wpforenemy_announced = TRUE;
+ ctf_CheckStalemate();
+ wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
}
}
return;
}
- case FLAG_PASSING: // todo make work with warpzones
- {
+ case FLAG_PASSING:
+ {
vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
+ targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
+ WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
- traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
-
- if((self.pass_target.deadflag != DEAD_NO)
+ if((self.pass_target == world)
+ || (self.pass_target.deadflag != DEAD_NO)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
{
+ // give up, pass failed
ctf_Handle_Drop(self, world, DROP_PASS);
}
- else // still a viable target, go for it
+ else
{
- vector desired_direction = normalize(targ_origin - self.origin);
- vector current_direction = normalize(self.velocity);
-
- self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
+ // still a viable target, go for it
+ ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
}
return;
}
void ctf_FlagTouch()
{
if(gameover) { return; }
- if(!self) { return; }
- if(other.deadflag != DEAD_NO) { return; }
+
+ entity toucher = other;
+
+ // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
- // automatically kill the flag and return it
self.health = 0;
- ctf_CheckFlagReturn(self);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
return;
}
- if(other.classname != "player") // The flag just touched an object, most likely the world
+
+ // special touch behaviors
+ if(toucher.vehicle_flags & VHF_ISVEHICLE)
+ {
+ if(autocvar_g_ctf_allow_vehicle_touch)
+ toucher = toucher.owner; // the player is actually the vehicle owner, not other
+ else
+ return; // do nothing
+ }
+ else if(toucher.classname != "player") // The flag just touched an object, most likely the world
{
if(time > self.wait) // if we haven't in a while, play a sound/effect
{
- pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
self.wait = time + FLAG_TOUCHRATE;
}
return;
}
+ else if(toucher.deadflag != DEAD_NO) { return; }
switch(self.ctf_status)
{
case FLAG_BASE:
{
- if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
- ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
- else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
- ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
+ if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+ ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+ else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
case FLAG_DROPPED:
{
- if(!IsDifferentTeam(other, self))
- ctf_Handle_Return(self, other); // other just returned his own flag
- else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
- ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
+ if(!IsDifferentTeam(toucher, self))
+ ctf_Handle_Return(self, toucher); // toucher just returned his own flag
+ else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+ ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
break;
}
case FLAG_PASSING:
{
- if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
+ if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
{
- if(IsDifferentTeam(other, self.pass_sender))
- ctf_Handle_Return(self, other);
+ if(IsDifferentTeam(toucher, self.pass_sender))
+ ctf_Handle_Return(self, toucher);
else
- ctf_Handle_Retrieve(self, other);
+ ctf_Handle_Retrieve(self, toucher);
}
break;
}
-
- default: // this should never happen
- {
- dprint("Touch: Flag exists with no status?\n");
- break;
- }
}
}
+.float last_respawn;
void ctf_RespawnFlag(entity flag)
{
+ // check for flag respawn being called twice in a row
+ if(flag.last_respawn > time - 0.5)
+ { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
+
+ flag.last_respawn = time;
+
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
flag.ctf_status = FLAG_BASE;
flag.owner = world;
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
- flag.ctf_carrier = world;
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
- flag.wpforenemy_announced = FALSE;
}
void ctf_Reset()
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+ WaypointSprite_SpawnFixed(((self.team == FL_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
// captureshield setup
flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
ctf_worldflaglist = flag;
- setattachment(flag, world, "");
+ setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
- flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
+ flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
+ flag.team = ((teamnumber) ? FL_TEAM_1 : FL_TEAM_2); // FL_TEAM_1: color 4 team (red) - FL_TEAM_2: color 13 team (blue)
flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.health = flag.max_flag_health;
flag.event_damage = ctf_FlagDamage;
flag.pushable = TRUE;
+ flag.teleportable = TELEPORT_NORMAL;
flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
flag.velocity = '0 0 0';
if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
if(!flag.scale) { flag.scale = FLAG_SCALE; }
if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+ if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+ if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+ if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
// sound
if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
- if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
+ if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+ if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
// precache
precache_sound(flag.snd_flag_taken);
precache_sound(flag.snd_flag_respawn);
precache_sound(flag.snd_flag_dropped);
precache_sound(flag.snd_flag_touch);
+ precache_sound(flag.snd_flag_pass);
precache_model(flag.model);
precache_model("models/ctf/shield.md3");
precache_model("models/ctf/shockwavetransring.md3");
}
-// ==============
-// Hook Functions
-// ==============
+// ================
+// Bot player logic
+// ================
-MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
+// NOTE: LEGACY CODE, needs to be re-written!
+
+void havocbot_calculate_middlepoint()
{
- entity flag;
-
- // initially clear items so they can be set as necessary later.
- self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
- | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+ entity f;
+ vector s = '0 0 0';
+ vector fo = '0 0 0';
+ float n = 0;
- // scan through all the flags and notify the client about them
- for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ f = ctf_worldflaglist;
+ while (f)
{
- if(flag.ctf_status == FLAG_CARRY)
- if(flag.owner == self)
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
- else
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
- else if(flag.ctf_status == FLAG_DROPPED)
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ fo = f.origin;
+ s = s + fo;
+ f = f.ctf_worldflagnext;
}
-
- // item for stopping players from capturing the flag too often
- if(self.ctf_captureshielded)
- self.items |= IT_CTF_SHIELDED;
-
- // update the health of the flag carrier waypointsprite
- if(self.wps_flagcarrier)
- WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
-
- return 0;
+ if(!n)
+ return;
+ havocbot_ctf_middlepoint = s * (1.0 / n);
+ havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+
+entity havocbot_ctf_find_flag(entity bot)
{
- if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
{
- if(frag_target == frag_attacker) // damage done to yourself
- {
- frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
- frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
- }
- else // damage done everyone else
- {
- frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
- frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
- }
+ if (bot.team == f.team)
+ return f;
+ f = f.ctf_worldflagnext;
}
- return 0;
+ return world;
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
+entity havocbot_ctf_find_enemy_flag(entity bot)
{
- if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
{
- PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
- PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
+ if (bot.team != f.team)
+ return f;
+ f = f.ctf_worldflagnext;
}
-
- if(frag_target.flagcarried)
- { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
-
- return 0;
+ return world;
}
-MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
+float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
{
- frag_score = 0;
- return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
+ if not(teamplay)
+ return 0;
+
+ float c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+ continue;
+
+ if(vlen(head.origin - org) < tc_radius)
+ ++c;
+ }
+
+ return c;
}
-MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
+void havocbot_goalrating_ctf_ourflag(float ratingscale)
{
- if(self.flagcarried)
- { ctf_Handle_Throw(self, world, DROP_NORMAL); }
-
- return 0;
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
}
-MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
+void havocbot_goalrating_ctf_ourbase(float ratingscale)
{
- if(self.flagcarried)
- if(!autocvar_g_ctf_portalteleport)
- { ctf_Handle_Throw(self, world, DROP_NORMAL); }
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if not(head)
+ return;
- return 0;
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
+void havocbot_goalrating_ctf_enemyflag(float ratingscale)
{
- entity player = self;
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team != head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+}
- if((time > player.throw_antispam) && !player.speedrunning && !player.vehicle)
+void havocbot_goalrating_ctf_enemybase(float ratingscale)
+{
+ if not(bot_waypoints_for_items)
{
- // pass the flag to a team mate
- if(autocvar_g_ctf_pass)
- {
- entity head, closest_target;
- head = findradius(player.origin, autocvar_g_ctf_pass_radius);
-
- while(head) // find the closest acceptable target to pass to
- {
- if(head.classname == "player" && head.deadflag == DEAD_NO)
- if(head != player && !IsDifferentTeam(head, player))
+ havocbot_goalrating_ctf_enemyflag(ratingscale);
+ return;
+ }
+
+ entity head;
+
+ head = havocbot_ctf_find_enemy_flag(self);
+
+ if not(head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
+{
+ entity mf;
+
+ mf = havocbot_ctf_find_flag(self);
+
+ if(mf.ctf_status == FLAG_BASE)
+ return;
+
+ if(mf.tag_entity)
+ navigation_routerating(mf.tag_entity, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ // flag is out in the field
+ if(head.ctf_status != FLAG_BASE)
+ if(head.tag_entity==world) // dropped
+ {
+ if(df_radius)
+ {
+ if(vlen(org-head.origin)<df_radius)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+ else
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ head = head.ctf_worldflagnext;
+ }
+}
+
+void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float t;
+ head = findchainfloat(bot_pickup, TRUE);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if (head.health || head.armorvalue)
+ if (vlen(head.origin - org) < sradius)
+ {
+ // get the value of the item
+ t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+}
+
+void havocbot_ctf_reset_role(entity bot)
+{
+ float cdefense, cmiddle, coffense;
+ entity mf, ef, head;
+ float c;
+
+ if(bot.deadflag != DEAD_NO)
+ return;
+
+ if(vlen(havocbot_ctf_middlepoint)==0)
+ havocbot_calculate_middlepoint();
+
+ // Check ctf flags
+ if (bot.flagcarried)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(bot);
+ ef = havocbot_ctf_find_enemy_flag(bot);
+
+ // Retrieve stolen flag
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ // If enemy flag is taken go to the middle to intercept pursuers
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(head.team==bot.team)
+ ++c;
+
+ if(c==1)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ return;
+ }
+
+ // Evaluate best position to take
+ // Count mates on middle position
+ cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on defense position
+ cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on offense position
+ coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+
+ if(cdefense<=coffense)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ else if(coffense<=cmiddle)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ else
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+}
+
+void havocbot_role_ctf_carrier()
+{
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried == world)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourbase(50000);
+
+ if(self.health<100)
+ havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+
+ navigation_goalrating_end();
+
+ if (self.navigation_hasgoals)
+ self.havocbot_cantfindflag = time + 10;
+ else if (time > self.havocbot_cantfindflag)
+ {
+ // Can't navigate to my own base, suicide!
+ // TODO: drop it and wander around
+ Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+ return;
+ }
+ }
+}
+
+void havocbot_role_ctf_escort()
+{
+ entity mf, ef;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If enemy flag is back on the base switch to previous role
+ ef = havocbot_ctf_find_enemy_flag(self);
+ if(ef.ctf_status==FLAG_BASE)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // If the flag carrier reached the base switch to defense
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ if(vlen(ef.origin - mf.dropped_origin) < 300)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ {
+ self.havocbot_role_timeout = time + random() * 30 + 60;
+ }
+
+ // If nothing happened just switch to previous role
+ if (time > self.havocbot_role_timeout)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // Chase the flag carrier
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_enemyflag(30000);
+ havocbot_goalrating_ctf_ourstolenflag(40000);
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_offense()
+{
+ entity mf, ef;
+ vector pos;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // Check flags
+ mf = havocbot_ctf_find_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(self);
+
+ // Own flag stolen
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ if(mf.tag_entity)
+ pos = mf.tag_entity.origin;
+ else
+ pos = mf.origin;
+
+ // Try to get it if closer than the enemy base
+ if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+ }
+
+ // Escort flag carrier
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ if(ef.tag_entity)
+ pos = ef.tag_entity.origin;
+ else
+ pos = ef.origin;
+
+ if(vlen(pos-mf.dropped_origin)>700)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ return;
+ }
+ }
+
+ // About to fail, switch to middlefield
+ if(self.health<50)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_enemybase(20000);
+ havocbot_goalrating_items(5000, self.origin, 1000);
+ havocbot_goalrating_items(1000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+// Retriever (temporary role):
+void havocbot_role_ctf_retriever()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If flag is back on the base switch to previous role
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status==FLAG_BASE)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float rt_radius;
+ rt_radius = 10000;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(30000);
+ havocbot_goalrating_items(500, self.origin, rt_radius);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_middle()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 10;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ vector org;
+
+ org = havocbot_ctf_middlepoint;
+ org_z = self.origin_z;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(2500, self.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(2500);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_defense()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If own flag was captured
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 30;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+ if (self.bot_strategytime < time)
+ {
+ float mp_radius;
+ vector org;
+
+ org = mf.dropped_origin;
+ mp_radius = havocbot_ctf_middlepoint_radius;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ // if enemies are closer to our base, go there
+ entity head, closestplayer = world;
+ float distance, bestdistance = 10000;
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.deadflag!=DEAD_NO)
+ continue;
+
+ distance = vlen(org - head.origin);
+ if(distance<bestdistance)
+ {
+ closestplayer = head;
+ bestdistance = distance;
+ }
+ }
+
+ if(closestplayer)
+ if(closestplayer.team!=self.team)
+ if(vlen(org - self.origin)>1000)
+ if(checkpvs(self.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(30000);
+
+ havocbot_goalrating_ctf_ourstolenflag(20000);
+ havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(15000, org, mp_radius);
+ havocbot_goalrating_items(10000, org, mp_radius);
+ havocbot_goalrating_items(5000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_setrole(entity bot, float role)
+{
+ dprint(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_CTF_ROLE_CARRIER:
+ dprint("carrier");
+ bot.havocbot_role = havocbot_role_ctf_carrier;
+ bot.havocbot_role_timeout = 0;
+ bot.havocbot_cantfindflag = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_DEFENSE:
+ dprint("defense");
+ bot.havocbot_role = havocbot_role_ctf_defense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_MIDDLE:
+ dprint("middle");
+ bot.havocbot_role = havocbot_role_ctf_middle;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_OFFENSE:
+ dprint("offense");
+ bot.havocbot_role = havocbot_role_ctf_offense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_RETRIEVER:
+ dprint("retriever");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_retriever;
+ bot.havocbot_role_timeout = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_ESCORT:
+ dprint("escort");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_escort;
+ bot.havocbot_role_timeout = time + 30;
+ bot.bot_strategytime = 0;
+ break;
+ }
+ dprint("\n");
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
+MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
+{
+ entity flag;
+
+ // initially clear items so they can be set as necessary later.
+ self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
+ | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+
+ // scan through all the flags and notify the client about them
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ switch(flag.ctf_status)
+ {
+ case FLAG_PASSING:
+ case FLAG_CARRY:
+ {
+ if((flag.owner == self) || (flag.pass_sender == self))
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
+ else
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+ break;
+ }
+ case FLAG_DROPPED:
+ {
+ self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ break;
+ }
+ }
+ }
+
+ // item for stopping players from capturing the flag too often
+ if(self.ctf_captureshielded)
+ self.items |= IT_CTF_SHIELDED;
+
+ // update the health of the flag carrier waypointsprite
+ if(self.wps_flagcarrier)
+ WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+{
+ if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
+ frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
+ }
+ else // damage done to everyone else
+ {
+ frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
+ frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
+ }
+ }
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
+ {
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+ if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
+ {
+ frag_target.wps_helpme_time = time;
+ WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
+ }
+ // todo: add notification for when flag carrier needs help?
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
+{
+ if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
+ {
+ PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
+ PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
+ }
+
+ if(frag_target.flagcarried)
+ { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
+{
+ frag_score = 0;
+ return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
+}
+
+MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
+{
+ entity flag; // temporary entity for the search method
+
+ if(self.flagcarried)
+ { ctf_Handle_Throw(self, world, DROP_NORMAL); }
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag.pass_sender == self) { flag.pass_sender = world; }
+ if(flag.pass_target == self) { flag.pass_target = world; }
+ if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
+{
+ if(self.flagcarried)
+ if(!autocvar_g_ctf_portalteleport)
+ { ctf_Handle_Throw(self, world, DROP_NORMAL); }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+
+ entity player = self;
+
+ if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
+ {
+ // pass the flag to a team mate
+ if(autocvar_g_ctf_pass)
+ {
+ entity head, closest_target = world;
+ head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
+
+ while(head) // find the closest acceptable target to pass to
+ {
+ if(head.classname == "player" && head.deadflag == DEAD_NO)
+ if(head != player && !IsDifferentTeam(head, player))
if(!head.speedrunning && !head.vehicle)
{
- traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
- if not((trace_fraction < 1) && (trace_ent != head))
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
+ vector passer_center = CENTER_OR_VIEWOFS(player);
+
+ if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
{
if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
{
if(clienttype(head) == CLIENTTYPE_BOT)
{
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
ctf_Handle_Throw(head, player, DROP_PASS);
}
else
{
- centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
- return 0;
+ return TRUE;
}
else if(player.flagcarried)
{
- if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
+ if(closest_target)
+ {
+ vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
+ if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
+ { closest_target = head; }
+ }
else { closest_target = head; }
}
}
head = head.chain;
}
- if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
+ if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
}
// throw the flag in front of you
- if(autocvar_g_ctf_drop && player.flagcarried)
- { ctf_Handle_Throw(player, world, DROP_THROW); }
+ if(autocvar_g_ctf_throw && player.flagcarried)
+ {
+ if(player.throw_count == -1)
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
+ {
+ player.throw_prevtime = time;
+ player.throw_count = 1;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ else
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
+ return FALSE;
+ }
+ }
+ else
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
+ else { player.throw_count += 1; }
+ if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
+
+ player.throw_prevtime = time;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ }
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
{
if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
{
+ self.wps_helpme_time = time;
WaypointSprite_HelpMePing(self.wps_flagcarrier);
}
else // create a normal help me waypointsprite
WaypointSprite_Ping(self.wps_helpme);
}
- return 1;
+ return TRUE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
{
- if(other.flagcarried)
+ if(vh_player.flagcarried)
{
- if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
+ if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
{
- ctf_Handle_Throw(self, world, DROP_NORMAL);
+ ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
}
else
{
- setattachment(other.flagcarried, self, "");
- setorigin(other, VEHICLE_FLAG_OFFSET);
- other.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ setattachment(vh_player.flagcarried, vh_vehicle, "");
+ setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
+ vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ //vh_player.flagcarried.angles = '0 0 0';
}
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
{
- if(self.owner.flagcarried)
+ if(vh_player.flagcarried)
{
- setattachment(self.owner.flagcarried, self.owner, "");
- setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
- self.owner.flagcarried.scale = FLAG_SCALE;
+ setattachment(vh_player.flagcarried, vh_player, "");
+ setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
+ vh_player.flagcarried.scale = FLAG_SCALE;
+ vh_player.flagcarried.angles = '0 0 0';
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
{
if(self.flagcarried)
{
- bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
- ctf_RespawnFlag(self);
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+ ctf_RespawnFlag(self.flagcarried);
+ return TRUE;
}
- return 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
+{
+ entity flag; // temporary entity for the search method
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ switch(flag.ctf_status)
+ {
+ case FLAG_DROPPED:
+ case FLAG_PASSING:
+ {
+ // lock the flag, game is over
+ flag.movetype = MOVETYPE_NONE;
+ flag.takedamage = DAMAGE_NO;
+ flag.solid = SOLID_NOT;
+ flag.nextthink = FALSE; // stop thinking
+
+ //dprint("stopping the ", flag.netname, " from moving.\n");
+ break;
+ }
+
+ default:
+ case FLAG_BASE:
+ case FLAG_CARRY:
+ {
+ // do nothing for these flags
+ break;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_BotRoles)
+{
+ havocbot_ctf_reset_role(self);
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_GetCvars)
+{
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
+ return TRUE;
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM1; // red
+ self.team = FL_TEAM_1; // red
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM2; // blue
+ self.team = FL_TEAM_2; // blue
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM3; // yellow
+ self.team = FL_TEAM_3; // yellow
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM4; // purple
+ self.team = FL_TEAM_4; // purple
spawnfunc_info_player_deathmatch();
}
self.team = self.cnt + 1;
}
+// compatibility for quake maps
+void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
+void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
+void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
+void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
+
// ==============
// Initialization
// ==============
+// scoreboard setup
+void ctf_ScoreRules()
+{
+ ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
+
// code from here on is just to support maps that don't have flag and team entities
void ctf_SpawnTeam (string teamname, float teamcolor)
{
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
- ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
- ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
+ ctf_SpawnTeam("Red", FL_TEAM_1 - 1);
+ ctf_SpawnTeam("Blue", FL_TEAM_2 - 1);
}
- ScoreRules_ctf();
+ ctf_ScoreRules();
}
void ctf_Initialize()
MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_ctf = 1;
ctf_Initialize();
}
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back ctf_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
MUTATOR_ONREMOVE
{
- g_ctf = 0;
- error("This is a game type and it cannot be removed at runtime.");
+ print("This is a game type and it cannot be removed at runtime.");
+ return -1;
}
return 0;