// these are needed since mutators are compiled last
+#ifdef SVQC
// used in cheats.qc
-void ctf_RespawnFlag(entity flag)
+void ctf_RespawnFlag(entity flag);
// score rule declarations
#define ST_CTF_CAPS 1
void havocbot_role_ctf_setrole(entity bot, float role);
// client notification stuff
-#define RED_OR_BLUE(ent,prefix) ((ent.team == COLOR_TEAM1) ? prefix##RED : prefix##BLUE)
.float CAPTURE_VERBOSE;
.float PICKUP_TEAM_VERBOSE;
.float PICKUP_ENEMY_VERBOSE;
+#else
+var float autocvar_notification_ctf_pickup_team_verbose = FALSE;
+var float autocvar_notification_ctf_pickup_enemy_verbose = FALSE;
+#endif
+var float autocvar_notification_ctf_capture_verbose = FALSE;