#define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0')
#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
-// sounds
+// sounds
#define snd_flag_taken noise
#define snd_flag_returned noise1
#define snd_flag_capture noise2
// waypoint sprites
.entity bot_basewaypoint; // flag waypointsprite
.entity wps_helpme;
-.entity wps_flagbase;
+.entity wps_flagbase;
.entity wps_flagcarrier;
.entity wps_flagdropped;
.entity wps_enemyflagcarrier;
float havocbot_ctf_middlepoint_radius;
void havocbot_role_ctf_setrole(entity bot, float role);
-
-// client notification stuff
-.float CAPTURE_VERBOSE;
-.float PICKUP_TEAM_VERBOSE;
-.float PICKUP_ENEMY_VERBOSE;
-#else
-var float autocvar_notification_ctf_capture_verbose = TRUE;
-var float autocvar_notification_ctf_pickup_team_verbose = TRUE;
-var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
#endif