// these are needed since mutators are compiled last
+#ifdef SVQC
// used in cheats.qc
-void ctf_RespawnFlag(entity flag)
+void ctf_RespawnFlag(entity flag);
// score rule declarations
#define ST_CTF_CAPS 1
#define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0')
#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
-// sounds
+// sounds
#define snd_flag_taken noise
#define snd_flag_returned noise1
#define snd_flag_capture noise2
// waypoint sprites
.entity bot_basewaypoint; // flag waypointsprite
.entity wps_helpme;
-.entity wps_flagbase;
+.entity wps_flagbase;
.entity wps_flagcarrier;
.entity wps_flagdropped;
.entity wps_enemyflagcarrier;
float havocbot_ctf_middlepoint_radius;
void havocbot_role_ctf_setrole(entity bot, float role);
+#endif