+#include "gamemode_cts.qh"
+
+#include "gamemode.qh"
+
+#include "../race.qh"
+
// legacy bot roles
.float race_checkpoint;
void havocbot_role_cts()
-{
+{SELFPARAM();
if(self.deadflag != DEAD_NO)
return;
void cts_ScoreRules()
{
- ScoreRules_basics(0, 0, 0, FALSE);
+ ScoreRules_basics(0, 0, 0, false);
if(g_race_qualifying)
{
ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
+{SELFPARAM();
// force kbd movement for fairness
float wishspeed;
vector wishvel;
// ensure nothing EVIL is being done (i.e. div0_evade)
// this hinders joystick users though
// but it still gives SOME analog control
- wishvel_x = fabs(self.movement.x);
- wishvel_y = fabs(self.movement.y);
+ wishvel.x = fabs(self.movement.x);
+ wishvel.y = fabs(self.movement.y);
if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
{
- wishvel_z = 0;
+ wishvel.z = 0;
wishspeed = vlen(wishvel);
if(wishvel.x >= 2 * wishvel.y)
{
self.movement_y = -M_SQRT1_2 * wishspeed;
}
}
-
- return FALSE;
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_ResetMap)
+MUTATOR_HOOKFUNCTION(cts, reset_map_global)
{
float s;
cvar_set("timelimit", ftos(race_timelimit));
cts_ScoreRules();
}
-
- return FALSE;
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerPreThink)
+{SELFPARAM();
if(IS_SPEC(self) || IS_OBSERVER(self))
if(g_race_qualifying)
if(msg_entity.enemy.race_laptime)
race_SendNextCheckpoint(msg_entity.enemy, 1);
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_ClientConnect)
-{
+MUTATOR_HOOKFUNCTION(cts, ClientConnect)
+{SELFPARAM();
race_PreparePlayer();
self.race_checkpoint = -1;
-
+
if(IS_REAL_CLIENT(self))
{
string rr = CTS_RECORD;
}
}
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
-{
+MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
+{SELFPARAM();
if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
self.frags = FRAGS_LMS_LOSER;
else
race_PreparePlayer();
self.race_checkpoint = -1;
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
+{SELFPARAM();
if(spawn_spot.target == "")
// Emergency: this wasn't a real spawnpoint. Can this ever happen?
race_PreparePlayer();
self.race_respawn_spotref = spawn_spot;
self.race_place = 0;
-
- return FALSE;
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
-{
+MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
+{SELFPARAM();
if(IS_PLAYER(self))
if(!gameover)
{
race_AbandonRaceCheck(self);
}
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerDies)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerDies)
+{SELFPARAM();
self.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(self);
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_BotRoles)
-{
+MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
+{SELFPARAM();
self.havocbot_role = havocbot_role_cts;
- return TRUE;
+ return true;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
-{
+MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
+{SELFPARAM();
if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
{
if (!self.stored_netname)
}
}
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_ForbidThrowing)
+MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
{
// no weapon dropping in CTS
- return TRUE;
+ return true;
}
-MUTATOR_HOOKFUNCTION(cts_FilterItem)
-{
+MUTATOR_HOOKFUNCTION(cts, FilterItem)
+{SELFPARAM();
if(self.classname == "droppedweapon")
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
+MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
{
- if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL)
+ if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
if(!autocvar_g_cts_selfdamage)
frag_damage = 0;
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(cts_ForbidClearPlayerScore)
+MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
{
- return TRUE; // in CTS, you don't lose score by observing
+ return true; // in CTS, you don't lose score by observing
}
-MUTATOR_HOOKFUNCTION(cts_SetMods)
+MUTATOR_HOOKFUNCTION(cts, SetModname)
{
g_cloaked = 1; // always enable cloak in CTS
- return FALSE;
+ return false;
}
void cts_Initialize()
cts_ScoreRules();
}
-MUTATOR_DEFINITION(gamemode_cts)
+REGISTER_MUTATOR(cts, g_cts)
{
- MUTATOR_HOOK(PlayerPhysics, cts_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(reset_map_global, cts_ResetMap, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, cts_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientConnect, cts_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, cts_MakePlayerObserver, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, cts_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PutClientInServer, cts_PutClientInServer, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, cts_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRole, cts_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetPressedKeys, cts_PlayerPostThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, cts_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, cts_FilterItem, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, cts_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidPlayerScore_Clear, cts_ForbidClearPlayerScore, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetModname, cts_SetMods, CBC_ORDER_ANY);
+ g_race_qualifying = 1;
+ independent_players = 1;
+ SetLimits(0, 0, 0, -1);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}