#include "gamemode_cts.qh"
-#include "../_.qh"
#include "gamemode.qh"
// legacy bot roles
.float race_checkpoint;
void havocbot_role_cts()
-{
+{SELFPARAM();
if(self.deadflag != DEAD_NO)
return;
GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
+{SELFPARAM();
// force kbd movement for fairness
float wishspeed;
vector wishvel;
return false;
}
-MUTATOR_HOOKFUNCTION(cts_ResetMap)
+MUTATOR_HOOKFUNCTION(cts, reset_map_global)
{
float s;
return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerPreThink)
+{SELFPARAM();
if(IS_SPEC(self) || IS_OBSERVER(self))
if(g_race_qualifying)
if(msg_entity.enemy.race_laptime)
return false;
}
-MUTATOR_HOOKFUNCTION(cts_ClientConnect)
-{
+MUTATOR_HOOKFUNCTION(cts, ClientConnect)
+{SELFPARAM();
race_PreparePlayer();
self.race_checkpoint = -1;
return false;
}
-MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
-{
+MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
+{SELFPARAM();
if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
self.frags = FRAGS_LMS_LOSER;
else
return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
+{SELFPARAM();
if(spawn_spot.target == "")
// Emergency: this wasn't a real spawnpoint. Can this ever happen?
race_PreparePlayer();
return false;
}
-MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
-{
+MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
+{SELFPARAM();
if(IS_PLAYER(self))
if(!gameover)
{
return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerDies)
-{
+MUTATOR_HOOKFUNCTION(cts, PlayerDies)
+{SELFPARAM();
self.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(self);
return false;
}
-MUTATOR_HOOKFUNCTION(cts_BotRoles)
-{
+MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
+{SELFPARAM();
self.havocbot_role = havocbot_role_cts;
return true;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
-{
+MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
+{SELFPARAM();
if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
{
if (!self.stored_netname)
return false;
}
-MUTATOR_HOOKFUNCTION(cts_ForbidThrowing)
+MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
{
// no weapon dropping in CTS
return true;
}
-MUTATOR_HOOKFUNCTION(cts_FilterItem)
-{
+MUTATOR_HOOKFUNCTION(cts, FilterItem)
+{SELFPARAM();
if(self.classname == "droppedweapon")
return true;
return false;
}
-MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
+MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
{
- if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL)
+ if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
if(!autocvar_g_cts_selfdamage)
frag_damage = 0;
return false;
}
-MUTATOR_HOOKFUNCTION(cts_ForbidClearPlayerScore)
+MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
{
return true; // in CTS, you don't lose score by observing
}
-MUTATOR_HOOKFUNCTION(cts_SetMods)
+MUTATOR_HOOKFUNCTION(cts, SetModname)
{
g_cloaked = 1; // always enable cloak in CTS
cts_ScoreRules();
}
-MUTATOR_DEFINITION(gamemode_cts)
+REGISTER_MUTATOR(cts, g_cts)
{
- MUTATOR_HOOK(PlayerPhysics, cts_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(reset_map_global, cts_ResetMap, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, cts_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientConnect, cts_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, cts_MakePlayerObserver, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, cts_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PutClientInServer, cts_PutClientInServer, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, cts_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRole, cts_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetPressedKeys, cts_PlayerPostThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, cts_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, cts_FilterItem, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, cts_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidPlayerScore_Clear, cts_ForbidClearPlayerScore, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetModname, cts_SetMods, CBC_ORDER_ANY);
+ g_race_qualifying = 1;
+ independent_players = 1;
+ SetLimits(0, 0, 0, -1);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}