#include "../teamplay.qh"
+bool g_domination;
+
int autocvar_g_domination_default_teams;
bool autocvar_g_domination_disable_frags;
int autocvar_g_domination_point_amt;
void dom_Initialize()
{
+ g_domination = true;
InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);
}
-REGISTER_MUTATOR(dom, g_domination)
+REGISTER_MUTATOR(dom, IS_GAMETYPE(DOMINATION))
{
int fraglimit_override = autocvar_g_domination_point_limit;
if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)