// copy important properties from spawnfunc_dom_team entity
self.goalentity = head;
- setmodel(self, head.mdl); // precision already set
+ _setmodel(self, head.mdl); // precision already set
self.skin = head.skin;
self.cnt = -1;
if (self.noise1 != "")
precache_sound(self.noise1);
self.classname = "dom_team";
- setmodel(self, self.model); // precision not needed
+ _setmodel(self, self.model); // precision not needed
self.mdl = self.model;
self.dmg = self.modelindex;
self.model = "";
self.message = capmessage;
// this code is identical to spawnfunc_dom_team
- setmodel(self, self.model); // precision not needed
+ _setmodel(self, self.model); // precision not needed
self.mdl = self.model;
self.dmg = self.modelindex;
self.model = "";
void dom_Initialize()
{
- precache_model("models/domination/dom_red.md3");
- precache_model("models/domination/dom_blue.md3");
- precache_model("models/domination/dom_yellow.md3");
- precache_model("models/domination/dom_pink.md3");
- precache_model("models/domination/dom_unclaimed.md3");
precache_sound("domination/claim.wav");
InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);