]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_domination.qc
Create a model list
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_domination.qc
index 322c7e0dd68235447dd533632e3e851f05ed7339..6fa778309f44f1b22a09bf55a844f1a773248a2e 100644 (file)
@@ -252,7 +252,7 @@ void dom_controlpoint_setup()
 
        // copy important properties from spawnfunc_dom_team entity
        self.goalentity = head;
-       setmodel(self, head.mdl); // precision already set
+       _setmodel(self, head.mdl); // precision already set
        self.skin = head.skin;
 
        self.cnt = -1;
@@ -505,7 +505,7 @@ void spawnfunc_dom_team()
        if (self.noise1 != "")
                precache_sound(self.noise1);
        self.classname = "dom_team";
-       setmodel(self, self.model); // precision not needed
+       _setmodel(self, self.model); // precision not needed
        self.mdl = self.model;
        self.dmg = self.modelindex;
        self.model = "";
@@ -555,7 +555,7 @@ void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float p
        self.message = capmessage;
 
        // this code is identical to spawnfunc_dom_team
-       setmodel(self, self.model); // precision not needed
+       _setmodel(self, self.model); // precision not needed
        self.mdl = self.model;
        self.dmg = self.modelindex;
        self.model = "";
@@ -622,11 +622,6 @@ void dom_DelayedInit() // Do this check with a delay so we can wait for teams to
 
 void dom_Initialize()
 {
-       precache_model("models/domination/dom_red.md3");
-       precache_model("models/domination/dom_blue.md3");
-       precache_model("models/domination/dom_yellow.md3");
-       precache_model("models/domination/dom_pink.md3");
-       precache_model("models/domination/dom_unclaimed.md3");
        precache_sound("domination/claim.wav");
 
        InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);