if (head.noise != "")
if(self.enemy)
- sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
if (head.noise1 != "")
play2all(head.noise1);
void dompointtouch()
{
entity head;
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
if (other.health < 1)
return;