.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
-.entity freezetag_ice;
-#define ICE_MAX_ALPHA 0.6
+#define ICE_MAX_ALPHA 1
#define ICE_MIN_ALPHA 0.1
float freezetag_teams;
-float freezetag_CheckTeams();
-float freezetag_CheckWinner();
-void freezetag_Initialize()
-{
- precache_model("models/ice/ice.md3");
- ScoreRules_freezetag();
-
- round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null, 5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
-
- addstat(STAT_REDALIVE, AS_INT, redalive_stat);
- addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
- addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
- addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
- addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
- addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
-}
-
void freezetag_count_alive_players()
{
entity e;
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
FOR_EACH_PLAYER(e) {
- if(e.team == COLOR_TEAM1 && e.health >= 1)
+ if(e.team == NUM_TEAM_1 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++redalive;
+ if (e.frozen != 1) ++redalive;
}
- else if(e.team == COLOR_TEAM2 && e.health >= 1)
+ else if(e.team == NUM_TEAM_2 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++bluealive;
+ if (e.frozen != 1) ++bluealive;
}
- else if(e.team == COLOR_TEAM3 && e.health >= 1)
+ else if(e.team == NUM_TEAM_3 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++yellowalive;
+ if (e.frozen != 1) ++yellowalive;
}
- else if(e.team == COLOR_TEAM4 && e.health >= 1)
+ else if(e.team == NUM_TEAM_4 && e.health >= 1)
{
++total_players;
- if (!e.freezetag_frozen) ++pinkalive;
+ if (e.frozen != 1) ++pinkalive;
}
}
FOR_EACH_REALCLIENT(e) {
float prev_total_players;
float freezetag_CheckTeams()
{
- entity e;
if(FREEZETAG_ALIVE_TEAMS_OK())
{
- if(prev_total_players != -1)
- {
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic_Expire(e, CPID_WAITING_PLAYERS);
- }
+ if(prev_total_players > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
prev_total_players = -1;
return 1;
}
if(prev_total_players != total_players)
{
- string teams_missing = "";
- if(!redalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM1), ", ");
- if(!bluealive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM2), ", ");
+ float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
+ if(!redalive) p1 = NUM_TEAM_1;
+ if(!bluealive) p2 = NUM_TEAM_2;
if(freezetag_teams >= 3)
- if(!yellowalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM3), ", ");
- if(freezetag_teams == 4)
- if(!pinkalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM4), ", ");
- teams_missing = substring(teams_missing, 0, strlen(teams_missing)-2);
-
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic(e, CPID_WAITING_PLAYERS, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, 0);
+ if(!yellowalive) p3 = NUM_TEAM_3;
+ if(freezetag_teams >= 4)
+ if(!pinkalive) p4 = NUM_TEAM_4;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
prev_total_players = total_players;
}
return 0;
{
float winner_team = 0;
if(redalive >= 1)
- winner_team = COLOR_TEAM1;
+ winner_team = NUM_TEAM_1;
if(bluealive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM2;
+ winner_team = NUM_TEAM_2;
}
if(yellowalive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM3;
+ winner_team = NUM_TEAM_3;
}
if(pinkalive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM4;
+ winner_team = NUM_TEAM_4;
}
if(winner_team)
return winner_team;
float freezetag_CheckWinner()
{
entity e;
- if(round_handler_GetTimeLeft() <= 0)
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- FOR_EACH_REALCLIENT(e)
- centerprint(e, "Round over, there's no winner");
- bprint("Round over, there's no winner.\n");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
FOR_EACH_PLAYER(e)
e.freezetag_frozen_timeout = 0;
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
return 0;
float winner_team;
- string teamname;
winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
{
- teamname = ColoredTeamName(winner_team);
- FOR_EACH_REALCLIENT(e)
- centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen."));
- bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
}
else if(winner_team == -1)
{
- FOR_EACH_REALCLIENT(e)
- centerprint(e, "^5Round tied! All teams were frozen.");
- bprint("^5Round tied! All teams were frozen.\n");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
FOR_EACH_PLAYER(e)
e.freezetag_frozen_timeout = 0;
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
-// this is needed to allow the player to turn his view around (fixangle can't
-// be used to freeze his view, as that also changes the angles), while not
-// turning that ice object with the player
-void freezetag_Ice_Think()
-{
- setorigin(self, self.owner.origin - '0 0 16');
- self.nextthink = time;
-}
-
void freezetag_Add_Score(entity attacker)
{
if(attacker == self)
// counted as "suicide" already
PlayerScore_Add(self, SP_SCORE, -1);
}
- else if(attacker.classname == "player")
+ else if(IS_PLAYER(attacker))
{
// got frozen by an enemy
// counted as "kill" and "death" already
void freezetag_Freeze(entity attacker)
{
- if(self.freezetag_frozen)
+ if(self.frozen)
return;
- self.freezetag_frozen = 1;
- self.freezetag_frozen_time = time;
- self.freezetag_revive_progress = 0;
- self.health = 1;
- if(autocvar_g_freezetag_frozen_maxtime > 0)
- self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
-
+
+ Freeze(self, 0, 1, TRUE);
+
freezetag_count_alive_players();
- entity ice;
- ice = spawn();
- ice.owner = self;
- ice.classname = "freezetag_ice";
- ice.think = freezetag_Ice_Think;
- ice.nextthink = time;
- ice.frame = floor(random() * 21); // ice model has 20 different looking frames
- ice.alpha = ICE_MAX_ALPHA;
- setmodel(ice, "models/ice/ice.md3");
-
- self.freezetag_ice = ice;
-
- RemoveGrapplingHook(self);
-
- // add waypoint
- WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
-
freezetag_Add_Score(attacker);
}
void freezetag_Unfreeze(entity attacker)
{
- self.freezetag_frozen = 0;
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
- self.freezetag_revive_progress = 0;
-
- remove(self.freezetag_ice);
- self.freezetag_ice = world;
-
- if(self.waypointsprite_attached)
- WaypointSprite_Kill(self.waypointsprite_attached);
+
+ Unfreeze(self);
}
-
// ================
// Bot player logic
// ================
{
if ((head != self) && (head.team == self.team))
{
- if (head.freezetag_frozen)
+ if (head.frozen == 1)
{
distance = vlen(head.origin - org);
if (distance > sradius)
unfrozen = 0;
FOR_EACH_PLAYER(head)
{
- if ((head.team == self.team) && (!head.freezetag_frozen))
+ if ((head.team == self.team) && (head.frozen != 1))
unfrozen++;
}
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (self.frozen != 1)) || (time > self.havocbot_role_timeout))
{
dprint("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(self.freezetag_frozen)
+ if(self.frozen == 1)
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
|| frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
{
// let the player die, he will be automatically frozen when he respawns
- if(!self.freezetag_frozen)
+ if(self.frozen != 1)
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
return 1;
}
- if(self.freezetag_frozen)
+ if(self.frozen)
return 1;
freezetag_Freeze(frag_attacker);
if(frag_attacker == frag_target || frag_attacker == world)
{
if(frag_target.classname == STR_PLAYER)
- centerprint(frag_target, "^1You froze yourself.\n");
- bprint("^7", frag_target.netname, "^1 froze himself.\n");
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
}
else
{
if(frag_target.classname == STR_PLAYER)
- centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
if(frag_attacker.classname == STR_PLAYER)
- centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
- bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
- frag_target.health = 1; // "respawn" the player :P
-
return 1;
}
if(round_handler_IsActive())
if(round_handler_IsRoundStarted())
{
- centerprint(self, "^1Round already started, you spawn as frozen.");
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
freezetag_Freeze(world);
}
{
FOR_EACH_PLAYER(self)
{
- if (self.freezetag_frozen)
+ if (self.frozen)
freezetag_Unfreeze(world);
self.freezetag_frozen_timeout = -1;
PutClientInServer();
return 1;
}
+.float reviving; // temp var
MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
{
float n;
- vector revive_extra_size;
if(gameover)
return 1;
- if(self.freezetag_frozen)
+ if(self.frozen == 1)
{
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
if(!round_handler_IsRoundStarted())
return 1;
- revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
-
entity o;
o = world;
if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+ self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
n = -1;
else
{
+ vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
FOR_EACH_PLAYER(other) if(self != other)
{
- if(other.freezetag_frozen == 0)
+ if(!other.frozen)
{
if(other.team == self.team)
{
{
if(!o)
o = other;
+ if(self.frozen == 1)
+ other.reviving = TRUE;
++n;
}
}
}
}
- if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+ if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
{
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
- if(self.freezetag_revive_progress >= 1)
+ if(self.revive_progress >= 1)
{
freezetag_Unfreeze(self);
freezetag_count_alive_players();
if(n == -1)
{
- string s = ftos(autocvar_g_freezetag_frozen_maxtime);
- centerprint(self, strcat("^5You were automatically revived after ", s, " seconds^5.\n"));
- bprint("^7", self.netname, "^5 were automatically revived after ", s, " seconds^5.\n");
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime);
return 1;
}
// EVERY team mate nearby gets a point (even if multiple!)
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
{
- if(other.freezetag_frozen == 0)
+ if(other.reviving)
{
- if(other.team == self.team)
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- {
- PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
- PlayerScore_Add(other, SP_SCORE, +1);
- }
- }
+ PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
+ PlayerScore_Add(other, SP_SCORE, +1);
}
}
- if(n > 1)
- centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n"));
- else
- centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n"));
- centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n"));
- if(n > 1)
- bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n");
- else
- bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n");
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+ Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname);
}
- // now find EVERY teammate within reviving radius, set their revive_progress values correct
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
{
- if(other.freezetag_frozen == 0)
+ if(other.reviving)
{
- if(other.team == self.team)
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- other.freezetag_revive_progress = self.freezetag_revive_progress;
- }
+ other.revive_progress = self.revive_progress;
+ other.reviving = FALSE;
}
}
}
- else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
+ else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
{
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
}
- else if(!n)
+ else if(!n && !self.frozen)
{
- self.freezetag_revive_progress = 0; // thawing nobody
+ self.revive_progress = 0; // thawing nobody
}
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
-{
- if(self.freezetag_frozen)
- {
- self.movement = '0 0 0';
- self.disableclientprediction = 1;
- }
- return 1;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
{
- if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
+ if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
{
frag_damage = 0;
frag_force = frag_force * autocvar_g_freezetag_frozen_force;
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
-{
- if (self.freezetag_frozen)
- return 1;
- return 0;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
if not(self.deadflag)
MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
{
- self.freezetag_frozen = other.freezetag_frozen;
- self.freezetag_revive_progress = other.freezetag_revive_progress;
+ self.frozen = other.frozen;
+ self.revive_progress = other.revive_progress;
return 0;
}
return 0;
}
+void freezetag_Initialize()
+{
+ precache_model("models/ice/ice.md3");
+ ScoreRules_freezetag();
+
+ round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
+
+ addstat(STAT_REDALIVE, AS_INT, redalive_stat);
+ addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
+ addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
+ addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+}
+
MUTATOR_DEFINITION(gamemode_freezetag)
{
MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
- MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);