]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Get rid of TNSF_FAR, short is good enougth. Hide server based turret head from client.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index d09bbeecf6bfbb4f91ccf34c1c01821c001120fc..f56dc59f18f15979d5cdd8e5defb06826babdaf9 100644 (file)
@@ -85,6 +85,8 @@ void freezetag_Freeze(entity attacker)
        freezetag_Ice_Think();
        self = oldself;
 
+       RemoveGrapplingHook(self);
+
        // add waypoint
        WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
        if(self.waypointsprite_attached)
@@ -326,6 +328,13 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
     return 1;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
+{
+       if (self.freezetag_frozen)
+               return 1;
+       return 0;
+}
+
 MUTATOR_DEFINITION(gamemode_freezetag)
 {
        MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
@@ -336,6 +345,7 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno.
 
        MUTATOR_ONADD
        {