e = spawn();
e.model = "models/orbs/orbblue.md3";
precache_model(e.model);
- setmodel(e, e.model);
+ _setmodel(e, e.model);
setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
e.classname = "keepawayball";
e.damageforcescale = autocvar_g_keepawayball_damageforcescale;