// messages and sounds
ka_EventLog("pickup", other);
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
// scoring
// messages and sounds
ka_EventLog("dropped", plyr);
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
- Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
// scoring