self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.effects |= EF_NODRAW;
- self.touch = SUB_Null;
+ self.touch = func_null;
self.think = ka_TimeScoring;
self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
self.takedamage = DAMAGE_NO;