GameLogEcho(strcat(":ka:", mode, ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
+void ka_TouchEvent();
void ka_RespawnBall() // runs whenever the ball needs to be relocated
{
if(gameover) { return; }
self.velocity = '0 0 200';
self.angles = '0 0 0';
self.effects = autocvar_g_keepawayball_effects;
+ self.touch = ka_TouchEvent;
self.think = ka_RespawnBall;
self.nextthink = time + autocvar_g_keepawayball_respawntime;
if((self.owner) && (IS_PLAYER(self.owner)))
ka_DropEvent(self.owner);
- ka_RespawnBall();
+ if(time < game_starttime)
+ {
+ self.think = ka_RespawnBall;
+ self.touch = func_null;
+ self.nextthink = game_starttime;
+ }
+ else
+ ka_RespawnBall();
}
t = (self.health + self.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
navigation_routerating(ball_owner, t * ratingscale, 2000);
}
-
- // Ball has been dropped so collect.
- navigation_routerating(ka_ball, ratingscale, 2000);
+ else // Ball has been dropped so collect.
+ navigation_routerating(ka_ball, ratingscale, 2000);
}
void havocbot_role_ka_carrier()