]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keepaway.qc
Merge branch 'Mario/rifle_arena' into Mario/mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keepaway.qc
index ef447281c11d7788ea213fd672ae037793302c87..f92afab658a81d0eee8d51ce55e2cfdf6bc64947 100644 (file)
@@ -6,7 +6,7 @@
 float ka_ballcarrier_waypointsprite_visible_for_player(entity e) // runs on waypoints which are attached to ballcarriers, updates once per frame 
 {
        if(e.ballcarried)
-               if(other.classname == "spectator"
+               if(IS_SPEC(other)
                        return FALSE; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen
                
        // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup
@@ -71,7 +71,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
                return;
        }
        if(other.deadflag != DEAD_NO) { return; }
-       if(other.classname != "player"
+       if not(IS_PLAYER(other)
        {  // The ball just touched an object, most likely the world
                pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
                sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
@@ -101,8 +101,8 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
        
        // messages and sounds
        ka_EventLog("pickup", other);
-       Send_Notification(world, MSG_BROADCAST, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
-       Send_Notification(world, MSG_BROADCAST, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
        sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere) 
        
        // scoring
@@ -143,8 +143,8 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
 
        // messages and sounds
        ka_EventLog("dropped", plyr);
-       Send_Notification(world, MSG_BROADCAST, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
-       Send_Notification(world, MSG_BROADCAST, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
        sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);  // ATTN_NONE (it's a sound intended to be heard anywhere) 
        
        // scoring
@@ -159,7 +159,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
 
 void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
 {
-       if((self.owner) && (self.owner.classname == "player"))
+       if((self.owner) && (IS_PLAYER(self.owner)))
                ka_DropEvent(self.owner);
 
        ka_RespawnBall();
@@ -243,7 +243,7 @@ void havocbot_role_ka_collector()
 
 MUTATOR_HOOKFUNCTION(ka_Scoring)
 {
-       if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
+       if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)))
        {
                if(frag_target.ballcarried) { // add to amount of times killing carrier
                        PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
@@ -252,7 +252,7 @@ MUTATOR_HOOKFUNCTION(ka_Scoring)
                }
                else if(!frag_attacker.ballcarried)
                        if(autocvar_g_keepaway_noncarrier_warn)
-                               Send_Notification(frag_attacker, MSG_ONE, MSG_CENTER, CENTER_KEEPAWAY_WARN, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+                               Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN);
 
                if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
                        PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
@@ -424,9 +424,17 @@ MUTATOR_DEFINITION(gamemode_keepaway)
                ka_Initialize();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back ka_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
        MUTATOR_ONREMOVE
        {
-               error("This is a game type and it cannot be removed at runtime.");
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
        }
 
        return 0;