+#include "gamemode_lms.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+#include "../campaign.qh"
+#include "../command/cmd.qh"
+
// main functions
float LMS_NewPlayerLives()
{
lms_lowest_lives = 999;
lms_next_place = player_count;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
if(IS_PLAYER(self))
PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
self.classname = "observer";
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_PlayerDies)
{
self.respawn_flags |= RESPAWN_FORCE;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
else
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_ClientConnect)
self.frags = FRAGS_SPECTATOR;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_PlayerThink)
if(self.deadflag == DEAD_DYING)
self.deadflag = DEAD_RESPAWNING;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
{
if(autocvar_g_lms_regenerate)
- return FALSE;
- return TRUE;
+ return false;
+ return true;
}
MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
{
// forbode!
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
}
frag_score = 0;
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(lms_SetStartItems)
start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(lms_KeepScore)
{
// don't clear player score
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(lms_FilterItem)
{
if(autocvar_g_lms_extra_lives)
- if(self.classname == "item_health_mega")
+ if(self.itemdef == ITEM_HealthMega)
{
self.max_health = 1;
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(lms_ItemTouch)
{
// give extra lives for mega health
- if(self.items & IT_HEALTH)
+ if (self.items & ITEM_HealthMega.m_itemid)
{
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
// scoreboard stuff
void lms_ScoreRules()
{
- ScoreRules_basics(0, 0, 0, FALSE);
+ ScoreRules_basics(0, 0, 0, false);
ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
ScoreRules_basics_end();
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}