self.nextthink = time + autocvar_g_nexball_delay_idle;
return;
}
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
if(other.health < 1)
return;
{
nexball_mode |= NBM_BASKETBALL;
self.classname = "nexball_basketball";
- if not(balls & BALL_BASKET)
+ if (!(balls & BALL_BASKET))
{
/*
CVTOV(g_nexball_basketball_effects_default);