case MONSTER_SPIDER:
case MONSTER_SLIME:
case MONSTER_DOG:
- case MONSTER_SCRAG:
+ case MONSTER_WYVERN:
case MONSTER_FISH:
return SWARM_WEAK;
case MONSTER_HELLKNIGHT:
case MONSTER_SHAMBLER: return "shambler";
case MONSTER_BRUISER: return "bruiser";
case MONSTER_MARINE: return "marine";
- case MONSTER_SCRAG: return "scrag";
+ case MONSTER_WYVERN: return "wyvern";
case MONSTER_DOG: return "dog";
case MONSTER_SLIME: return "slime";
case MONSTER_HELLKNIGHT: return "hellknight";
case MONSTER_HELLKNIGHT:
case MONSTER_DEMON:
return SWARM_NORMAL;
- case MONSTER_SCRAG:
+ case MONSTER_WYVERN:
return SWARM_FLY;
case MONSTER_FISH:
return SWARM_SWIM;
if(n_bruisers) RandomSelection_Add(world, MONSTER_BRUISER, "", 1, 1);
if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
if(n_slimes) RandomSelection_Add(world, MONSTER_SLIME, "", 0.2, 0.2);
- if(n_wizards && flyspawns_count) RandomSelection_Add(world, MONSTER_SCRAG, "", 1, 1);
+ if(n_wyverns && flyspawns_count) RandomSelection_Add(world, MONSTER_WYVERN, "", 1, 1);
if(n_fish && waterspawns_count) RandomSelection_Add(world, MONSTER_FISH, "", 0.2, 0.2);
return RandomSelection_chosen_float;
n_slimes = DistributeEvenly_Get(0.7);
n_shamblers = DistributeEvenly_Get(0.3);
if(flyspawns_count > 0)
- n_wizards = DistributeEvenly_Get(1);
+ n_wyverns = DistributeEvenly_Get(1);
if(waterspawns_count > 0)
n_fish = DistributeEvenly_Get(1);
}
case MONSTER_SHAMBLER: n_shamblers -= 1; break;
case MONSTER_BRUISER: n_bruisers -= 1; break;
case MONSTER_MARINE: n_soldiers -= 1; break;
- case MONSTER_SCRAG: n_wizards -= 1; break;
+ case MONSTER_WYVERN: n_wyverns -= 1; break;
case MONSTER_DOG: n_dogs -= 1; break;
case MONSTER_SLIME: n_slimes -= 1; break;
case MONSTER_HELLKNIGHT: n_hknights -= 1; break;