]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_towerdefense.qc
Rename wizard to wyvern
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_towerdefense.qc
index bd43d421882c4a8264c948f06994c46b20de4f63..289789bd777ccca3db69fa9e364aa82c343e86b5 100644 (file)
@@ -385,7 +385,7 @@ float Monster_GetStrength(float mnster)
                case MONSTER_SPIDER:
                case MONSTER_SLIME:
                case MONSTER_DOG:
-               case MONSTER_SCRAG:
+               case MONSTER_WYVERN:
                case MONSTER_FISH:
                        return SWARM_WEAK;
                case MONSTER_HELLKNIGHT:
@@ -408,7 +408,7 @@ string monster_type2string(float mnster)
                case MONSTER_SHAMBLER: return "shambler";
                case MONSTER_BRUISER: return "bruiser";
                case MONSTER_MARINE: return "marine";
-               case MONSTER_SCRAG: return "scrag";
+               case MONSTER_WYVERN: return "wyvern";
                case MONSTER_DOG: return "dog";
                case MONSTER_SLIME: return "slime";
                case MONSTER_HELLKNIGHT: return "hellknight";
@@ -436,7 +436,7 @@ float Monster_GetType(float mnster)
                case MONSTER_HELLKNIGHT:
                case MONSTER_DEMON:
                        return SWARM_NORMAL;
-               case MONSTER_SCRAG:
+               case MONSTER_WYVERN:
                        return SWARM_FLY;
                case MONSTER_FISH:
                        return SWARM_SWIM;
@@ -458,7 +458,7 @@ float RandomMonster()
        if(n_bruisers) RandomSelection_Add(world, MONSTER_BRUISER, "", 1, 1);
        if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
        if(n_slimes) RandomSelection_Add(world, MONSTER_SLIME, "", 0.2, 0.2);
-       if(n_wizards && flyspawns_count) RandomSelection_Add(world, MONSTER_SCRAG, "", 1, 1);
+       if(n_wyverns && flyspawns_count) RandomSelection_Add(world, MONSTER_WYVERN, "", 1, 1);
        if(n_fish && waterspawns_count) RandomSelection_Add(world, MONSTER_FISH, "", 0.2, 0.2);
        
        return RandomSelection_chosen_float;
@@ -514,7 +514,7 @@ void queue_monsters(float maxmonsters)
        n_slimes = DistributeEvenly_Get(0.7);
        n_shamblers = DistributeEvenly_Get(0.3);
        if(flyspawns_count > 0)
-               n_wizards = DistributeEvenly_Get(1);
+               n_wyverns = DistributeEvenly_Get(1);
        if(waterspawns_count > 0)
                n_fish = DistributeEvenly_Get(1);
 }
@@ -844,7 +844,7 @@ MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
                case MONSTER_SHAMBLER: n_shamblers -= 1; break;
                case MONSTER_BRUISER: n_bruisers -= 1; break;
                case MONSTER_MARINE: n_soldiers -= 1; break;
-               case MONSTER_SCRAG: n_wizards -= 1; break;
+               case MONSTER_WYVERN: n_wyverns -= 1; break;
                case MONSTER_DOG: n_dogs -= 1; break;
                case MONSTER_SLIME: n_slimes -= 1; break;
                case MONSTER_HELLKNIGHT: n_hknights -= 1; break;