]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_assault.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_assault.qc
index affa033de1da73e3082bd12b1c8925cf7ac85330..2e703d1a8c3320756d6edd1a2ab0366f8fd74e78 100644 (file)
@@ -5,6 +5,16 @@
 .entity sprite;
 #define AS_ROUND_DELAY 5
 
+IntrusiveList g_assault_destructibles;
+IntrusiveList g_assault_objectivedecreasers;
+IntrusiveList g_assault_objectives;
+STATIC_INIT(g_assault)
+{
+       g_assault_destructibles = IL_NEW();
+       g_assault_objectivedecreasers = IL_NEW();
+       g_assault_objectives = IL_NEW();
+}
+
 // random functions
 void assault_objective_use(entity this, entity actor, entity trigger)
 {
@@ -461,7 +471,7 @@ void havocbot_role_ast_offense(entity this)
        if(this.havocbot_attack_time>time)
                return;
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
@@ -469,7 +479,7 @@ void havocbot_role_ast_offense(entity this)
                havocbot_goalrating_items(this, 15000, this.origin, 10000);
                navigation_goalrating_end(this);
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -495,7 +505,7 @@ void havocbot_role_ast_defense(entity this)
        if(this.havocbot_attack_time>time)
                return;
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000);
@@ -503,7 +513,7 @@ void havocbot_role_ast_defense(entity this)
                havocbot_goalrating_items(this, 15000, this.origin, 10000);
                navigation_goalrating_end(this);
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -576,10 +586,10 @@ MUTATOR_HOOKFUNCTION(as, PlayHitsound)
        return (frag_victim.classname == "func_assault_destructible");
 }
 
-MUTATOR_HOOKFUNCTION(as, CheckAllowedTeams)
+MUTATOR_HOOKFUNCTION(as, TeamBalance_CheckAllowedTeams)
 {
        // assault always has 2 teams
-       c1 = c2 = 0;
+       M_ARGV(0, float) = BIT(0) | BIT(1);
        return true;
 }
 
@@ -591,8 +601,9 @@ MUTATOR_HOOKFUNCTION(as, CheckRules_World)
 
 MUTATOR_HOOKFUNCTION(as, ReadLevelCvars)
 {
-       // no assault warmups
+       // incompatible
        warmup_stage = 0;
+       sv_ready_restart_after_countdown = 0;
 }
 
 MUTATOR_HOOKFUNCTION(as, OnEntityPreSpawn)