// Eject players from vehicles
FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, vehicles_exit(it.vehicle, VHEF_RELEASE));
- FOREACH_ENTITY_FLAGS(vehicle_flags, VHF_ISVEHICLE, LAMBDA(
+ IL_EACH(g_vehicles, true,
+ {
vehicles_clearreturn(it);
vehicles_spawn(it);
- ));
+ });
// up round counter
this.winning = this.winning + 1;