Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
else
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
-
- return false;
}
MUTATOR_HOOKFUNCTION(as, TurretSpawn)
if(!turret.team || turret.team == MAX_SHOT_DISTANCE)
turret.team = 5; // this gets reversed when match starts?
-
- return false;
}
MUTATOR_HOOKFUNCTION(as, VehicleSpawn)
{
// no assault warmups
warmup_stage = 0;
- return false;
}
MUTATOR_HOOKFUNCTION(as, OnEntityPreSpawn)
case "info_player_team4":
return true;
}
-
- return false;
}
// scoreboard setup