turret.team = 5; // this gets reversed when match starts?
}
-MUTATOR_HOOKFUNCTION(as, VehicleSpawn)
+MUTATOR_HOOKFUNCTION(as, VehicleInit)
{
entity veh = M_ARGV(0, entity);
- veh.nextthink = time + 0.5;
+ if(veh.active != ACTIVE_NOT)
+ veh.nextthink = time + 0.5;
+ return true;
}
MUTATOR_HOOKFUNCTION(as, HavocBot_ChooseRole)