]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ca.qc
Kill the ret_string global
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ca.qc
index 57e96abf92d6a45c114e4001762df3bb26f63daa..0695f1d0d2af0efe14841e1ef0c9c790f2a58caf 100644 (file)
@@ -1,3 +1,4 @@
+#include "gamemode_ca.qh"
 #ifndef GAMEMODE_CA_H
 #define GAMEMODE_CA_H
 
@@ -20,6 +21,8 @@ bool CA_CheckWinner();
 void CA_RoundStart();
 bool ca_isEliminated(entity e);
 
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
+
 REGISTER_MUTATOR(ca, false)
 {
        MUTATOR_ONADD
@@ -32,7 +35,6 @@ REGISTER_MUTATOR(ca, false)
                ca_teams = autocvar_g_ca_teams_override;
                if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
                ca_teams = bound(2, ca_teams, 4);
-               ret_float = ca_teams;
 
         ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
@@ -44,7 +46,7 @@ REGISTER_MUTATOR(ca, false)
                EliminatedPlayers_Init(ca_isEliminated);
 
                ActivateTeamplay();
-               SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
+               SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
 
                if (autocvar_g_ca_team_spawns)
                        have_team_spawns = -1; // request team spawns
@@ -112,6 +114,8 @@ float CA_GetWinnerTeam()
        return -1; // no player left
 }
 
+void nades_Clear(entity player);
+
 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
 float CA_CheckWinner()
@@ -215,22 +219,24 @@ entity CA_SpectateNext(entity player, entity start)
 
 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
 {
-    SELFPARAM();
-       this.caplayer = 1;
+    entity player = M_ARGV(0, entity);
+
+       player.caplayer = 1;
        if (!warmup_stage)
                eliminatedPlayers.SendFlags |= 1;
 }
 
 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
 {
-    SELFPARAM();
-       if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
+       entity player = M_ARGV(0, entity);
+
+       if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
        {
-               this.classname = STR_OBSERVER;
-               if (this.jointime != time && !this.caplayer) // not when connecting
+               TRANSMUTE(Observer, player);
+               if (player.jointime != time && !player.caplayer) // not when connecting
                {
-                       this.caplayer = 0.5;
-                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
+                       player.caplayer = 0.5;
+                       Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
                }
        }
 }
@@ -246,9 +252,9 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players)
                }
                if (it.caplayer)
                {
-                       it.classname = STR_PLAYER;
+                       TRANSMUTE(Player, it);
                        it.caplayer = 1;
-                       WITH(entity, self, it, PutClientInServer());
+                       WITHSELF(it, PutClientInServer());
                }
        });
        return true;
@@ -256,8 +262,9 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players)
 
 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
 {
-    SELFPARAM();
-       this.classname = STR_OBSERVER;
+    entity player = M_ARGV(0, entity);
+
+       TRANSMUTE(Observer, player);
        return true;
 }
 
@@ -269,8 +276,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_global)
 
 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
-       ret_float = ca_teams;
-       return false;
+       M_ARGV(0, float) = ca_teams;
 }
 
 entity ca_LastPlayerForTeam()
@@ -301,6 +307,8 @@ void ca_LastPlayerForTeam_Notify()
 
 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
 {
+       entity frag_target = M_ARGV(2, entity);
+       
        ca_LastPlayerForTeam_Notify();
        if (!allowed_to_spawn)
                frag_target.respawn_flags =  RESPAWN_SILENT;
@@ -311,10 +319,11 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDies)
 
 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
 {
-    SELFPARAM();
-       if (this.caplayer == 1)
+    entity player = M_ARGV(0, entity);
+
+       if (player.caplayer == 1)
                ca_LastPlayerForTeam_Notify();
-       return 1;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
@@ -324,13 +333,14 @@ MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
 
 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
 {
-    SELFPARAM();
-       if (this.caplayer == 1)
+    entity player = M_ARGV(0, entity);
+
+       if (!IS_DEAD(player))
                ca_LastPlayerForTeam_Notify();
-       if (this.killindicator_teamchange == -2)
-               this.caplayer = 0;
-       if (this.caplayer)
-               this.frags = FRAGS_LMS_LOSER;
+       if (player.killindicator_teamchange == -2)
+               player.caplayer = 0;
+       if (player.caplayer)
+               player.frags = FRAGS_LMS_LOSER;
        if (!warmup_stage)
                eliminatedPlayers.SendFlags |= 1;
        return true;  // prevent team reset
@@ -338,13 +348,13 @@ MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
 
 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
 {
-       return 1;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
 {
-       frag_score = 0; // score will be given to the winner team when the round ends
-       return 1;
+       M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
@@ -364,6 +374,12 @@ MUTATOR_HOOKFUNCTION(ca, SetStartItems)
 
 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(3, float);
+       float frag_damage = M_ARGV(4, float);
+       float frag_mirrordamage = M_ARGV(5, float);
+
        if (IS_PLAYER(frag_target))
        if (!IS_DEAD(frag_target))
        if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
@@ -371,14 +387,18 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
 
        frag_mirrordamage = 0;
 
+       M_ARGV(4, float) = frag_damage;
+       M_ARGV(5, float) = frag_mirrordamage;
+
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca, FilterItem)
 {
-    SELFPARAM();
+    entity item = M_ARGV(0, entity);
+
        if (autocvar_g_powerups <= 0)
-       if (this.flags & FL_POWERUP)
+       if (item.flags & FL_POWERUP)
                return true;
 
        if (autocvar_g_pickup_items <= 0)
@@ -389,12 +409,16 @@ MUTATOR_HOOKFUNCTION(ca, FilterItem)
 
 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_damage = M_ARGV(7, float);
+       float damage_take = M_ARGV(4, float);
+       float damage_save = M_ARGV(5, float);
+
        float excess = max(0, frag_damage - damage_take - damage_save);
 
        if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
                PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
@@ -475,19 +499,20 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
 
 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
 {
-       want_allguns = true;
-       return false;
+       M_ARGV(2, bool) = true; // all weapons
 }
 
 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
 {
-       return set_player.caplayer == 1;
+       entity player = M_ARGV(0, entity);
+
+       return player.caplayer == 1;
 }
 
 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
 {
        // most weapons arena
-       if (ret_string == "0" || ret_string == "") ret_string = "most";
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
 }
 
 #endif