#include "gamemode_ca.qh"
-#ifndef GAMEMODE_CA_H
-#define GAMEMODE_CA_H
-int autocvar_g_ca_point_limit;
-int autocvar_g_ca_point_leadlimit;
-float autocvar_g_ca_round_timelimit;
-bool autocvar_g_ca_team_spawns;
-int autocvar_g_ca_teams;
-int autocvar_g_ca_teams_override;
-float autocvar_g_ca_warmup;
-
-
-int ca_teams;
-bool allowed_to_spawn;
-
-const int ST_CA_ROUNDS = 1;
-
-bool CA_CheckTeams();
-bool CA_CheckWinner();
-void CA_RoundStart();
-bool ca_isEliminated(entity e);
-
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
-REGISTER_MUTATOR(ca, false)
-{
- MUTATOR_ONADD
- {
- // game loads at time 1
- if (time > 1) error("This is a game type and it cannot be added at runtime.");
-
- allowed_to_spawn = true;
-
- ca_teams = autocvar_g_ca_teams_override;
- if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
- ret_float = ca_teams;
-
- ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
-
- round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
- round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
-
- EliminatedPlayers_Init(ca_isEliminated);
-
- ActivateTeamplay();
- SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
-
- if (autocvar_g_ca_team_spawns)
- have_team_spawns = -1; // request team spawns
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-// should be removed in the future, as other code should not have to care
-.float caplayer; // 0.5 if scheduled to join the next round
-#endif
-
-#ifdef IMPLEMENTATION
float autocvar_g_ca_damage2score_multiplier;
bool autocvar_g_ca_spectate_enemies;
void CA_count_alive_players()
{
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), {
switch(it.team)
{
case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
}
- ));
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+ });
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
it.redalive_stat = redalive;
it.bluealive_stat = bluealive;
it.yellowalive_stat = yellowalive;
it.pinkalive_stat = pinkalive;
- ));
+ });
}
float CA_GetWinnerTeam()
void nades_Clear(entity player);
#define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
-#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
+#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == NumTeams(ca_teams))
float CA_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+ FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
+
allowed_to_spawn = false;
+ game_stopped = true;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
return 1;
}
int winner_team = CA_GetWinnerTeam();
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
}
else if(winner_team == -1)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
}
allowed_to_spawn = false;
+ game_stopped = true;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
+ FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
return 1;
}
if(CA_ALIVE_TEAMS_OK())
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return true;
}
if(total_players == 0)
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return false;
}
- int missing_teams_mask = (!redalive) + (!bluealive) * 2;
- if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
- if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ int missing_teams_mask = 0;
+ if(ca_teams & BIT(0))
+ missing_teams_mask += (!redalive) * 1;
+ if(ca_teams & BIT(1))
+ missing_teams_mask += (!bluealive) * 2;
+ if(ca_teams & BIT(2))
+ missing_teams_mask += (!yellowalive) * 4;
+ if(ca_teams & BIT(3))
+ missing_teams_mask += (!pinkalive) * 8;
if(prev_missing_teams_mask != missing_teams_mask)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
prev_missing_teams_mask = missing_teams_mask;
}
return false;
MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
{
- SELFPARAM();
- this.caplayer = 1;
+ entity player = M_ARGV(0, entity);
+
+ player.caplayer = 1;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
}
+MUTATOR_HOOKFUNCTION(ca, ForbidSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ // spectators / observers that weren't playing can join; they are
+ // immediately forced to observe in the PutClientInServer hook
+ // this way they are put in a team and can play in the next round
+ if (!allowed_to_spawn && player.caplayer)
+ return true;
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
{
- SELFPARAM();
- if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
+ entity player = M_ARGV(0, entity);
+
+ if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
{
- TRANSMUTE(Observer, this);
- if (this.jointime != time && !this.caplayer) // not when connecting
+ TRANSMUTE(Observer, player);
+ if (CS(player).jointime != time && !player.caplayer) // not when connecting
{
- this.caplayer = 0.5;
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
+ player.caplayer = 0.5;
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
}
}
}
MUTATOR_HOOKFUNCTION(ca, reset_map_players)
{
- SELFPARAM();
FOREACH_CLIENT(true, {
- it.killcount = 0;
+ CS(it).killcount = 0;
if (!it.caplayer && IS_BOT_CLIENT(it))
{
it.team = -1;
{
TRANSMUTE(Player, it);
it.caplayer = 1;
- WITH(entity, self, it, PutClientInServer());
+ PutClientInServer(it);
}
});
+ bot_relinkplayerlist();
return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientConnect)
{
- SELFPARAM();
- TRANSMUTE(Observer, this);
+ entity player = M_ARGV(0, entity);
+
+ TRANSMUTE(Observer, player);
return true;
}
return true;
}
-MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(ca, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
- ret_float = ca_teams;
- return false;
+ M_ARGV(0, float) = ca_teams;
}
-entity ca_LastPlayerForTeam()
+entity ca_LastPlayerForTeam(entity this)
{
- SELFPARAM();
entity last_pl = NULL;
FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
if (!IS_DEAD(it))
return last_pl;
}
-void ca_LastPlayerForTeam_Notify()
+void ca_LastPlayerForTeam_Notify(entity this)
{
if (round_handler_IsActive())
if (round_handler_IsRoundStarted())
{
- entity pl = ca_LastPlayerForTeam();
+ entity pl = ca_LastPlayerForTeam(this);
if (pl)
Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
}
MUTATOR_HOOKFUNCTION(ca, PlayerDies)
{
- ca_LastPlayerForTeam_Notify();
+ entity frag_target = M_ARGV(2, entity);
+
+ ca_LastPlayerForTeam_Notify(frag_target);
if (!allowed_to_spawn)
frag_target.respawn_flags = RESPAWN_SILENT;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
- return 1;
+ if(IS_BOT_CLIENT(frag_target))
+ bot_clear(frag_target);
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
{
- SELFPARAM();
- if (this.caplayer == 1)
- ca_LastPlayerForTeam_Notify();
- return 1;
-}
+ entity player = M_ARGV(0, entity);
-MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
-{
- return 1;
+ if (player.caplayer == 1)
+ ca_LastPlayerForTeam_Notify(player);
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
{
- SELFPARAM();
- if (this.caplayer == 1)
- ca_LastPlayerForTeam_Notify();
- if (this.killindicator_teamchange == -2)
- this.caplayer = 0;
- if (this.caplayer)
- this.frags = FRAGS_LMS_LOSER;
+ entity player = M_ARGV(0, entity);
+
+ if (!IS_DEAD(player))
+ ca_LastPlayerForTeam_Notify(player);
+ if (CS(player).killindicator_teamchange == -2) // player wants to spectate
+ player.caplayer = 0;
+ if (player.caplayer)
+ player.frags = FRAGS_LMS_LOSER;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
+ if (!player.caplayer)
+ return false; // allow team reset
return true; // prevent team reset
}
MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
{
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
{
- frag_score = 0; // score will be given to the winner team when the round ends
- return 1;
+ M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, SetStartItems)
start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
- return 0;
}
-MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+ float frag_mirrordamage = M_ARGV(5, float);
+
if (IS_PLAYER(frag_target))
if (!IS_DEAD(frag_target))
if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
frag_mirrordamage = 0;
- return false;
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(5, float) = frag_mirrordamage;
}
MUTATOR_HOOKFUNCTION(ca, FilterItem)
{
- SELFPARAM();
+ entity item = M_ARGV(0, entity);
+
if (autocvar_g_powerups <= 0)
- if (this.flags & FL_POWERUP)
+ if (item.flags & FL_POWERUP)
return true;
if (autocvar_g_pickup_items <= 0)
return true;
-
- return false;
}
MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(7, float);
+ float damage_take = M_ARGV(4, float);
+ float damage_save = M_ARGV(5, float);
+
float excess = max(0, frag_damage - damage_take - damage_save);
if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
- PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
- return false;
+ GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
}
MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
MUTATOR_HOOKFUNCTION(ca, SpectateSet)
{
- SELFPARAM();
- if (!autocvar_g_ca_spectate_enemies && this.caplayer)
- if (DIFF_TEAM(spec_player, this))
+ entity client = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+
+ if (!autocvar_g_ca_spectate_enemies && client.caplayer)
+ if (DIFF_TEAM(targ, client))
return true;
- return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectateNext)
{
- SELFPARAM();
- if (!autocvar_g_ca_spectate_enemies && this.caplayer)
+ entity client = M_ARGV(0, entity);
+
+ if (!autocvar_g_ca_spectate_enemies && client.caplayer)
{
- spec_player = CA_SpectateNext(this, spec_player);
+ entity targ = M_ARGV(1, entity);
+ M_ARGV(1, entity) = CA_SpectateNext(client, targ);
return true;
}
- return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
{
- SELFPARAM();
- if (!autocvar_g_ca_spectate_enemies && this.caplayer)
+ entity client = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+ entity first = M_ARGV(2, entity);
+
+ if (!autocvar_g_ca_spectate_enemies && client.caplayer)
{
- do { spec_player = spec_player.chain; }
- while(spec_player && DIFF_TEAM(spec_player, this));
+ do { targ = targ.chain; }
+ while(targ && DIFF_TEAM(targ, client));
- if (!spec_player)
+ if (!targ)
{
- for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
+ for (targ = first; targ && DIFF_TEAM(targ, client); targ = targ.chain);
- if (spec_player == this.enemy)
+ if (targ == client.enemy)
return MUT_SPECPREV_RETURN;
}
}
+ M_ARGV(1, entity) = targ;
+
return MUT_SPECPREV_FOUND;
}
{
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
if (IS_PLAYER(it) || it.caplayer == 1)
- ++bot_activerealplayers;
- ++bot_realplayers;
+ ++M_ARGV(0, int);
+ ++M_ARGV(1, int);
});
return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
{
- SELFPARAM();
- if (this.caplayer)
+ entity player = M_ARGV(0, entity);
+
+ if (player.caplayer)
{
// they're going to spec, we can do other checks
- if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
+ if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
return MUT_SPECCMD_FORCE;
}
MUTATOR_HOOKFUNCTION(ca, WantWeapon)
{
- want_allguns = true;
- return false;
+ M_ARGV(2, bool) = true; // all weapons
+}
+
+MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
+{
+ return true; // doesn't work well with the whole spectator as player thing
}
MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
{
- return set_player.caplayer == 1;
+ entity player = M_ARGV(0, entity);
+
+ return player.caplayer == 1;
}
MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
{
// most weapons arena
- if (ret_string == "0" || ret_string == "") ret_string = "most";
+ if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
}
-
-#endif