]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ca.qc
Merge branch 'master' into terencehill/spectatee_status_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ca.qc
index 209c8b85673b09a587379821121c72fe69daf7ca..75c9d600849934b9c2af6c408edea4fb35e63354 100644 (file)
@@ -1,79 +1,5 @@
 #include "gamemode_ca.qh"
-#ifndef GAMEMODE_CA_H
-#define GAMEMODE_CA_H
 
-int autocvar_g_ca_point_limit;
-int autocvar_g_ca_point_leadlimit;
-float autocvar_g_ca_round_timelimit;
-bool autocvar_g_ca_team_spawns;
-int autocvar_g_ca_teams;
-int autocvar_g_ca_teams_override;
-float autocvar_g_ca_warmup;
-
-
-int ca_teams;
-bool allowed_to_spawn;
-
-const int ST_CA_ROUNDS = 1;
-
-bool CA_CheckTeams();
-bool CA_CheckWinner();
-void CA_RoundStart();
-bool ca_isEliminated(entity e);
-
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
-REGISTER_MUTATOR(ca, false)
-{
-       MUTATOR_ONADD
-       {
-               // game loads at time 1
-               if (time > 1) error("This is a game type and it cannot be added at runtime.");
-
-               allowed_to_spawn = true;
-
-               ca_teams = autocvar_g_ca_teams_override;
-               if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
-               ca_teams = bound(2, ca_teams, 4);
-
-               int teams = 0;
-               if(ca_teams >= 1) teams |= BIT(0);
-               if(ca_teams >= 2) teams |= BIT(1);
-               if(ca_teams >= 3) teams |= BIT(2);
-               if(ca_teams >= 4) teams |= BIT(3);
-
-               ca_teams = teams; // now set it?
-
-        ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
-        ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
-        ScoreRules_basics_end();
-
-               round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
-               round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
-
-               EliminatedPlayers_Init(ca_isEliminated);
-
-               ActivateTeamplay();
-               SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
-
-               if (autocvar_g_ca_team_spawns)
-                       have_team_spawns = -1; // request team spawns
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-// should be removed in the future, as other code should not have to care
-.float caplayer; // 0.5 if scheduled to join the next round
-#endif
-
-#ifdef IMPLEMENTATION
 float autocvar_g_ca_damage2score_multiplier;
 bool autocvar_g_ca_spectate_enemies;
 
@@ -531,5 +457,3 @@ MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
        // most weapons arena
        if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
 }
-
-#endif