]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Kill the use of self in movetype code, to make it usable from the player physics...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 95b219ea034b8d49e8009a0410868b1abfb15124..086ab0cc22e7101b8b52532e38ac8613e1040704 100644 (file)
@@ -1240,6 +1240,11 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                        }
                        else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
                                ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+                       else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
+                       {
+                               ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
+                               ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag
+                       }
                        else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
                                ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;