ctf_Initialize();
ActivateTeamplay();
- SetLimits(autocvar_capturelimit_override, -1, autocvar_captureleadlimit_override, -1);
+ SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, -1, -1);
have_team_spawns = -1; // request team spawns
}