]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Merge branch 'master' into Mario/teams_bitflag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 70a2c040bf80ca91c4889ae8a6b27eac6b907d85..e39968b3ae4fbaff58e317ad8a53411f2a388b4b 100644 (file)
@@ -278,24 +278,24 @@ void ctf_CaptureShield_Update(entity player, bool wanted_status)
        }
 }
 
-bool ctf_CaptureShield_Customize(entity this)
+bool ctf_CaptureShield_Customize(entity this, entity client)
 {
-       if(!other.ctf_captureshielded) { return false; }
-       if(CTF_SAMETEAM(this, other)) { return false; }
+       if(!client.ctf_captureshielded) { return false; }
+       if(CTF_SAMETEAM(this, client)) { return false; }
 
        return true;
 }
 
-void ctf_CaptureShield_Touch(entity this)
+void ctf_CaptureShield_Touch(entity this, entity toucher)
 {
-       if(!other.ctf_captureshielded) { return; }
-       if(CTF_SAMETEAM(this, other)) { return; }
+       if(!toucher.ctf_captureshielded) { return; }
+       if(CTF_SAMETEAM(this, toucher)) { return; }
 
        vector mymid = (this.absmin + this.absmax) * 0.5;
-       vector othermid = (other.absmin + other.absmax) * 0.5;
+       vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
 
-       Damage(other, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
-       if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
+       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
+       if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
 }
 
 void ctf_CaptureShield_Spawn(entity flag)
@@ -747,11 +747,11 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
        }
 }
 
-bool ctf_Stalemate_Customize(entity this)
+bool ctf_Stalemate_Customize(entity this, entity client)
 {
        // make spectators see what the player would see
        entity e, wp_owner;
-       e = WaypointSprite_getviewentity(other);
+       e = WaypointSprite_getviewentity(client);
        wp_owner = this.owner;
 
        // team waypoints
@@ -2238,14 +2238,13 @@ MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
 
        if(player.flagcarried)
        {
-               player.flagcarried.nodrawtoclient = player; // hide the flag from the driver
-
                if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
                {
                        ctf_Handle_Throw(player, NULL, DROP_NORMAL);
                }
                else
                {
+                       player.flagcarried.nodrawtoclient = player; // hide the flag from the driver
                        setattachment(player.flagcarried, veh, "");
                        setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET);
                        player.flagcarried.scale = VEHICLE_FLAG_SCALE;
@@ -2382,10 +2381,10 @@ MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
                {
                        switch(argv(1))
                        {
-                               case "red": _team = NUM_TEAM_1; break;
-                               case "blue": _team = NUM_TEAM_2; break;
-                               case "yellow": if(ctf_teams >= 3) _team = NUM_TEAM_3; break;
-                               case "pink": if(ctf_teams >= 4) _team = NUM_TEAM_4; break;
+                               case "red":    if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break;
+                               case "blue":   if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break;
+                               case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break;
+                               case "pink":   if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break;
                        }
                }
 
@@ -2561,35 +2560,52 @@ void ctf_SpawnTeam (string teamname, int teamcolor)
 {
        entity this = new_pure(ctf_team);
        this.netname = teamname;
-       this.cnt = teamcolor;
+       this.cnt = teamcolor - 1;
        this.spawnfunc_checked = true;
-       spawnfunc_ctf_team(this);
+       this.team = teamcolor;
 }
 
 void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
 {
-       ctf_teams = 2;
+       ctf_teams = 0;
 
        entity tmp_entity;
        for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
        {
-               if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
-               if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+               //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+               //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+
+               switch(tmp_entity.team)
+               {
+                       case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break;
+                       case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break;
+                       case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break;
+                       case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break;
+               }
                if(tmp_entity.team == 0) { ctf_oneflag = true; }
        }
 
-       ctf_teams = bound(2, ctf_teams, 4);
+       if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
+       {
+               ctf_teams = 0; // so set the default red and blue teams
+               BITSET_ASSIGN(ctf_teams, BIT(0));
+               BITSET_ASSIGN(ctf_teams, BIT(1));
+       }
+
+       //ctf_teams = bound(2, ctf_teams, 4);
 
        // if no teams are found, spawn defaults
        if(find(NULL, classname, "ctf_team") == NULL)
        {
                LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.\n");
-               ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
-               ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
-               if(ctf_teams >= 3)
-                       ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
-               if(ctf_teams >= 4)
-                       ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
+               if(ctf_teams & BIT(0))
+                       ctf_SpawnTeam("Red", NUM_TEAM_1);
+               if(ctf_teams & BIT(1))
+                       ctf_SpawnTeam("Blue", NUM_TEAM_2);
+               if(ctf_teams & BIT(2))
+                       ctf_SpawnTeam("Yellow", NUM_TEAM_3);
+               if(ctf_teams & BIT(3))
+                       ctf_SpawnTeam("Pink", NUM_TEAM_4);
        }
 
        ctf_ScoreRules(ctf_teams);