}
// todo: add notification for when flag carrier needs help?
}
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
tmp_entity.ctf_dropper = world;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
entity player = M_ARGV(0, entity);
ctf_RemovePlayer(player);
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return false; }
+ if(MUTATOR_RETURNVALUE || gameover) { return; }
entity player = M_ARGV(0, entity);
}
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
player.flagcarried.nodrawtoclient = world;
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
ctf_RespawnFlag(player.flagcarried);
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
}
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
superspec_msg("", "", player, "No active flag carrier\n", 1);
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
if(frag_target.flagcarried)
ctf_Handle_Throw(frag_target, world, DROP_THROW);
-
- return false;
}