g_race_qualifying = true;
independent_players = 1;
- SetLimits(0, 0, 0, -1);
+ SetLimits(0, 0, -1, -1);
cts_Initialize();
}
race_ClearRecords();
PlayerScore_Sort(race_place, 0, 1, 0);
- entity e;
- FOR_EACH_CLIENT(e)
- {
- if(e.race_place)
+ FOREACH_CLIENT(true, LAMBDA(
+ if(it.race_place)
{
- s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
+ s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
if(!s)
- e.race_place = 0;
+ it.race_place = 0;
}
- cts_EventLog(ftos(e.race_place), e);
- }
+ cts_EventLog(ftos(it.race_place), it);
+ ));
if(g_race_qualifying == 2)
{
MUTATOR_HOOKFUNCTION(cts, WantWeapon)
{
- ret_float = (want_weaponinfo.weapon == WEP_SHOTGUN.m_id);
+ ret_float = (want_weaponinfo == WEP_SHOTGUN);
want_mutatorblocked = true;
return true;
}