cvar_set("timelimit", ftos(race_timelimit));
cts_ScoreRules();
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, ClientConnect)
race_SendRankings(i, 0, 0, MSG_ONE);
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
race_PreparePlayer(player);
player.race_checkpoint = -1;
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
player.race_respawn_spotref = spawn_spot;
player.race_place = 0;
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
race_AbandonRaceCheck(player);
}
- return false;
}
MUTATOR_HOOKFUNCTION(cts, PlayerDies)
frag_target.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(frag_target);
- return false;
}
MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
if(item.classname == "droppedweapon")
return true;
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
frag_damage = 0;
M_ARGV(4, float) = frag_damage;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)