]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_cts.qc
Bot AI: grouped small health/armor: avoid multiple costly calls of path finding code...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
index 20f4b383d11296c1c2265dd5e65e9550762ea954..ba2405b9db3837b67df1350876ccb5565b489f7d 100644 (file)
@@ -1,7 +1,7 @@
 #include "gamemode_cts.qh"
-#include <server/race.qh>
 
 #include <server/race.qh>
+#include <server/items.qh>
 
 float autocvar_g_cts_finish_kill_delay;
 bool autocvar_g_cts_selfdamage;
@@ -13,9 +13,8 @@ void havocbot_role_cts(entity this)
        if(IS_DEAD(this))
                return;
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
 
                IL_EACH(g_racecheckpoints, true,
@@ -27,6 +26,8 @@ void havocbot_role_cts(entity this)
                });
 
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -314,8 +315,10 @@ MUTATOR_HOOKFUNCTION(cts, FilterItem)
 {
        entity item = M_ARGV(0, entity);
 
-       if(item.classname == "droppedweapon")
+       if (Item_IsLoot(item))
+       {
                return true;
+       }
 }
 
 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)