#include "gamemode_cts.qh"
-#include <server/race.qh>
#include <server/race.qh>
+#include <server/items.qh>
float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;
if(IS_DEAD(this))
return;
- if (this.bot_strategytime < time)
+ if (navigation_goalrating_timeout(this))
{
- this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start(this);
IL_EACH(g_racecheckpoints, true,
});
navigation_goalrating_end(this);
+
+ navigation_goalrating_timeout_set(this);
}
}
void cts_ScoreRules()
{
- ScoreRules_basics(0, 0, 0, false);
- if(g_race_qualifying)
- {
- ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
- }
- else
- {
- ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
- ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
- }
- ScoreRules_basics_end();
+ GameRules_score_enabled(false);
+ GameRules_scoring(0, 0, 0, {
+ if (g_race_qualifying) {
+ field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ } else {
+ field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+ field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+ }
+ });
}
void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
FOREACH_CLIENT(true, {
if(it.race_place)
{
- s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
+ s = GameRules_scoring_add(it, RACE_FASTEST, 0);
if(!s)
it.race_place = 0;
}
{
entity player = M_ARGV(0, entity);
- if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+ if(GameRules_scoring_add(player, RACE_FASTEST, 0))
player.frags = FRAGS_LMS_LOSER;
else
player.frags = FRAGS_SPECTATOR;
{
entity item = M_ARGV(0, entity);
- if(item.classname == "droppedweapon")
+ if (Item_IsLoot(item))
+ {
return true;
+ }
}
MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)