#include "gamemode_cts.qh"
#include <server/race.qh>
-#ifndef GAMEMODE_CTS_H
-#define GAMEMODE_CTS_H
-
-void cts_Initialize();
-
-REGISTER_MUTATOR(cts, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
-
- g_race_qualifying = true;
- independent_players = 1;
- SetLimits(0, 0, autocvar_timelimit_override, -1);
-
- cts_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back cts_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-// scores
-const float ST_CTS_LAPS = 1;
-#endif
-
-#ifdef IMPLEMENTATION
-
#include <server/race.qh>
float autocvar_g_cts_finish_kill_delay;
this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start(this);
- FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
+ IL_EACH(g_racecheckpoints, true,
{
if(it.cnt == this.race_checkpoint)
navigation_routerating(this, it, 1000000, 5000);
ScoreRules_basics(0, 0, 0, false);
if(g_race_qualifying)
{
- ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
}
else
{
- ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
- ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
}
ScoreRules_basics_end();
}
MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
{
entity player = M_ARGV(0, entity);
+ float dt = M_ARGV(1, float);
- player.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
+ player.race_movetime_frac += dt;
float f = floor(player.race_movetime_frac);
player.race_movetime_frac -= f;
player.race_movetime_count += f;
if(player.race_penalty)
{
player.velocity = '0 0 0';
- player.movetype = MOVETYPE_NONE;
+ set_movetype(player, MOVETYPE_NONE);
player.disableclientprediction = 2;
}
}
MUTATOR_HOOKFUNCTION(cts, PlayerDies)
{
entity frag_target = M_ARGV(2, entity);
-
+
frag_target.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(frag_target);
}
if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
{
- remove(player.killindicator);
+ delete(player.killindicator);
player.killindicator = NULL;
ClientKill_Now(player); // allow instant kill in this case
{
cts_ScoreRules();
}
-
-#endif